284 lines
9.6 KiB
Python
284 lines
9.6 KiB
Python
import discord
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import yt_dlp
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import asyncio
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import os
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import json
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import random
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import requests
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from dotenv import load_dotenv
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load_dotenv()
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voice_clients = {} # Track active voice connections
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music_queues = {} # Per-guild song queue
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current_tracks = {} # Currently playing tracks
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volumes = {} # Volume levels per guild
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repeat_modes = {} # Tracks repeat mode per guild: "one", "all", or "off"
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default_volume = 0.05 # Default volume (5%)
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USER_DATA_FILE = 'user_data.json'
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YOUTUBE_API_KEY = os.getenv("YOUTUBE_API_KEY") # Replace with your API key
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# ---------- Utility Functions ----------
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def load_user_data():
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if not os.path.exists(USER_DATA_FILE):
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return {}
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with open(USER_DATA_FILE, 'r') as f:
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return json.load(f)
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def save_user_data(data):
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with open(USER_DATA_FILE, 'w') as f:
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json.dump(data, f, indent=4)
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def update_user_history(user_id, song_title, artist):
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user_data = load_user_data()
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if str(user_id) not in user_data:
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user_data[str(user_id)] = {"history": []}
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# Add the song to the user's history
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user_data[str(user_id)]["history"].append({"title": song_title, "artist": artist})
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save_user_data(user_data)
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# ---------- Playback Functions ----------
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async def join_voice(interaction: discord.Interaction):
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if interaction.user.voice is None or interaction.user.voice.channel is None:
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await interaction.response.send_message("You need to be in a voice channel for me to join.")
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return None
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channel = interaction.user.voice.channel
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guild_id = interaction.guild.id
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if guild_id not in voice_clients:
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voice_clients[guild_id] = await channel.connect()
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# Ensure the response is completed
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if interaction.response.is_done():
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await interaction.followup.send(f"✅ **Joined {channel.name}.**")
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else:
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await interaction.response.send_message(f"✅ **Joined {channel.name}.**")
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return voice_clients[guild_id]
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async def play_audio(interaction: discord.Interaction, query: str):
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guild_id = interaction.guild.id
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# Ensure Amber is connected to a voice channel
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if guild_id not in voice_clients or not voice_clients[guild_id].is_connected():
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await interaction.response.defer() # Defer the response early
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voice_client = await join_voice(interaction)
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if voice_client is None: # If join failed
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return
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else:
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voice_client = voice_clients[guild_id]
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# Defer response if not already done
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if not interaction.response.is_done():
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await interaction.response.defer()
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# Search for the song on YouTube
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ydl_opts = {
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'format': 'bestaudio/best',
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'quiet': True,
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}
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with yt_dlp.YoutubeDL(ydl_opts) as ydl:
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try:
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info = ydl.extract_info(f"ytsearch:{query}", download=False)['entries'][0]
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except Exception as e:
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await interaction.followup.send(f"Failed to find or play the requested audio. Error: {str(e)}")
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return
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song_url = info['url']
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title = info.get('title', 'Unknown Title')
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artist = info.get('uploader', 'Unknown Artist')
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# Log the song in the user's history
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update_user_history(interaction.user.id, title, artist)
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# Add the song to the queue
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if guild_id not in music_queues:
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music_queues[guild_id] = []
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music_queues[guild_id].append((song_url, title))
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await interaction.followup.send(f"✅ **Added to queue:** {title}")
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# If nothing is playing, start playback
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if not voice_client.is_playing():
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await play_next(interaction)
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async def play_next(interaction: discord.Interaction):
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guild_id = interaction.guild.id
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if guild_id not in music_queues:
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music_queues[guild_id] = []
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# Handle Repeat One
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if repeat_modes.get(guild_id) == "one" and current_tracks.get(guild_id):
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song_url, title = current_tracks[guild_id]
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music_queues[guild_id].insert(0, (song_url, title)) # Re-add the current song to the front of the queue
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# Handle Repeat All
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elif repeat_modes.get(guild_id) == "all" and not music_queues[guild_id]:
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# Move completed songs back to the queue
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song_url, title = current_tracks.get(guild_id, (None, None))
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if song_url and title:
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music_queues[guild_id].append((song_url, title))
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music_queues[guild_id].extend(current_tracks.values())
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# Proceed to play the next song
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if not music_queues[guild_id]:
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await interaction.followup.send("❌ **No more songs in the queue.**")
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return
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voice_client = voice_clients[guild_id]
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song_url, title = music_queues[guild_id].pop(0)
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current_tracks[guild_id] = (song_url, title)
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# Prepare FFmpeg options
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ffmpeg_options = {
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'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5',
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'options': '-vn',
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}
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try:
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source = discord.FFmpegPCMAudio(song_url, **ffmpeg_options)
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volume = volumes.get(guild_id, default_volume)
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source = discord.PCMVolumeTransformer(source, volume=volume)
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# Play the audio
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voice_client.play(
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source,
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after=lambda e: asyncio.run_coroutine_threadsafe(
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play_next(interaction), interaction.client.loop
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),
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)
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await interaction.followup.send(f"🎵 **Now playing:** {title}")
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except Exception as e:
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await interaction.followup.send(f"Failed to play the next song. Error: {str(e)}")
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async def stop_audio(interaction: discord.Interaction):
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guild_id = interaction.guild.id
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if guild_id in voice_clients:
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voice_client = voice_clients[guild_id]
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if voice_client.is_playing():
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voice_client.stop()
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music_queues[guild_id] = [] # Clear the queue
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current_tracks.pop(guild_id, None) # Remove the current track
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await interaction.response.send_message("🛑 **Playback stopped and queue cleared.**")
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else:
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await interaction.response.send_message("❌ **No music is playing.**")
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async def pause_audio(interaction: discord.Interaction):
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"""Pauses the currently playing song."""
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guild_id = interaction.guild.id
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if guild_id in voice_clients and voice_clients[guild_id].is_playing():
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voice_clients[guild_id].pause() # Pause playback
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await interaction.response.send_message("⏸️ **Music paused.**")
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else:
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await interaction.response.send_message("❌ **No music is currently playing.**")
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async def resume_audio(interaction: discord.Interaction):
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"""Resumes playback of a paused song."""
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guild_id = interaction.guild.id
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if guild_id in voice_clients and voice_clients[guild_id].is_paused():
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voice_clients[guild_id].resume() # Resume playback
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await interaction.response.send_message("▶️ **Music resumed.**")
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else:
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await interaction.response.send_message("❌ **No paused music to resume.**")
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async def set_volume(interaction: discord.Interaction, level: int):
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guild_id = interaction.guild.id
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if level < 0 or level > 100:
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await interaction.response.send_message("❌ **Volume must be between 0 and 100.**")
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return
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# Set the volume
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volume = level / 100
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volumes[guild_id] = volume
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# Adjust volume for the current source if playing
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if guild_id in voice_clients and voice_clients[guild_id].is_playing():
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source = voice_clients[guild_id].source
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if isinstance(source, discord.PCMVolumeTransformer):
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source.volume = volume
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await interaction.response.send_message(f"🔊 **Volume set to {level}%**.")
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async def leave_voice(interaction: discord.Interaction):
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guild_id = interaction.guild.id
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if guild_id in voice_clients:
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voice_client = voice_clients[guild_id]
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if voice_client.is_connected():
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await voice_client.disconnect()
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voice_clients.pop(guild_id, None)
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await interaction.response.send_message("👋 **Left the voice channel.**")
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else:
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await interaction.response.send_message("❌ **I am not connected to any voice channel.**")
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else:
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await interaction.response.send_message("❌ **I am not connected to any voice channel.**")
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# ---------- Recommendations ----------
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def fetch_related_songs(song_title, artist):
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"""
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Fetch related songs using the YouTube Data API v3.
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Returns a list of recommendations in the format:
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[ "Title - URL" ]
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"""
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query = f"{song_title} {artist} related songs"
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url = "https://www.googleapis.com/youtube/v3/search"
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params = {
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"q": query,
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"key": YOUTUBE_API_KEY,
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"type": "video",
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"part": "snippet",
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"maxResults": 5
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}
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response = requests.get(url, params=params)
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if response.status_code == 200:
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data = response.json()
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return [
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f'{item["snippet"]["title"]} - https://www.youtube.com/watch?v={item["id"]["videoId"]}'
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for item in data.get("items", [])
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]
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else:
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print(f"Error fetching related songs: {response.status_code} {response.text}")
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return []
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def generate_recommendations(user_id):
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"""
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Generate recommendations using the last song the user listened to.
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"""
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user_data = load_user_data()
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user_history = user_data.get(str(user_id), {}).get("history", [])
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if not user_history:
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return ["No recommendations yet. Start playing some songs!"]
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# Use the last played song to fetch recommendations
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last_song = user_history[-1]
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title = last_song["title"]
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artist = last_song["artist"]
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recommendations = fetch_related_songs(title, artist)
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if recommendations:
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return recommendations
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else:
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return ["No recommendations could be fetched at this time."]
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