diff --git a/audio.py b/audio.py index e26fb6f..a5893ee 100644 --- a/audio.py +++ b/audio.py @@ -6,52 +6,53 @@ import json import requests import time from dotenv import load_dotenv -from typing import List, Dict, Any load_dotenv() -voice_clients: Dict[int, discord.VoiceClient] = {} -music_queues: Dict[int, List[Any]] = {} -current_tracks: Dict[int, Any] = {} -volumes: Dict[int, float] = {} -repeat_modes: Dict[int, str] = {} -now_playing_messages: Dict[int, int] = {} -progress_tasks: Dict[int, asyncio.Task] = {} -_247_mode: Dict[int, bool] = {} - -default_volume: float = 0.05 -USER_DATA_FILE: str = 'user_data.json' -YOUTUBE_API_KEY: str | None = os.getenv("YOUTUBE_API_KEY") +voice_clients = {} # Track active voice connections +music_queues = {} # Per-guild song queue +current_tracks = {} # Currently playing tracks +volumes = {} # Volume levels per guild +repeat_modes = {} # Tracks repeat mode per guild: "one", "all", or "off" +now_playing_messages = {} # Tracks the "Now Playing" embed per guild +progress_tasks = {} # Progress bar tasks per guild +_247_mode = {} # Tracks 24/7 mode per guild +default_volume = 0.05 # Default volume (5%) +USER_DATA_FILE = 'user_data.json' +YOUTUBE_API_KEY = os.getenv("YOUTUBE_API_KEY") # Replace with your API key # ---------- Utility Functions ---------- -def load_user_data() -> Dict[str, Any]: +def load_user_data(): if not os.path.exists(USER_DATA_FILE): return {} with open(USER_DATA_FILE, 'r') as f: return json.load(f) -def save_user_data(data: Dict[str, Any]) -> None: +def save_user_data(data): with open(USER_DATA_FILE, 'w') as f: json.dump(data, f, indent=4) -def update_user_history(user_id: int, song_title: str, artist: str) -> None: +def update_user_history(user_id, song_title, artist): user_data = load_user_data() if str(user_id) not in user_data: user_data[str(user_id)] = {"history": []} + # Add the song to the user's history user_data[str(user_id)]["history"].append({"title": song_title, "artist": artist}) save_user_data(user_data) # ---------- Playback Functions ---------- -async def join_voice(interaction: discord.Interaction) -> bool: +async def join_voice(interaction: discord.Interaction): + """Joins the user's voice channel.""" guild_id = interaction.guild.id channel = interaction.user.voice.channel if guild_id in voice_clients and voice_clients[guild_id].channel == channel: + # Already in the same channel return True try: @@ -63,23 +64,28 @@ async def join_voice(interaction: discord.Interaction) -> bool: return False -async def play_audio(interaction: discord.Interaction, query: str) -> None: +async def play_audio(interaction: discord.Interaction, query: str): guild_id = interaction.guild.id + # Immediate acknowledgment to prevent "Amber is thinking" if not interaction.response.is_done(): await interaction.response.defer() + # Ensure Amber is connected to a voice channel if guild_id not in voice_clients or not voice_clients[guild_id].is_connected(): joined = await join_voice(interaction) if not joined: await interaction.followup.send("❌ **Error:** Could not join the voice channel.") return + # Start a background task to fetch and queue the song asyncio.create_task(fetch_and_queue_song(interaction, query)) -async def fetch_and_queue_song(interaction: discord.Interaction, query: str) -> None: +async def fetch_and_queue_song(interaction: discord.Interaction, query: str): guild_id = interaction.guild.id + + # Search for the song on YouTube ydl_opts = { 'format': 'bestaudio/best', 'quiet': True, @@ -96,23 +102,28 @@ async def fetch_and_queue_song(interaction: discord.Interaction, query: str) -> artist = info.get('uploader', 'Unknown Artist') duration = info.get('duration', 0) + # Log the song in the user's history update_user_history(interaction.user.id, title, artist) + # Add the song to the queue if guild_id not in music_queues: music_queues[guild_id] = [] music_queues[guild_id].append((song_url, title, duration)) await interaction.followup.send(f"βœ… **Added to Queue:** {title}") + # Start playback if nothing is playing if not voice_clients[guild_id].is_playing(): await play_next(interaction) -async def play_next(interaction: discord.Interaction) -> None: +async def play_next(interaction: discord.Interaction): guild_id = interaction.guild.id + # If no songs are left in the queue if guild_id not in music_queues or not music_queues[guild_id]: if _247_mode.get(guild_id, True): + # Update the embed to indicate idle state if guild_id in now_playing_messages and now_playing_messages[guild_id]: try: message = await interaction.channel.fetch_message(now_playing_messages[guild_id]) @@ -121,19 +132,22 @@ async def play_next(interaction: discord.Interaction) -> None: description="Amber is in 24/7 mode. Add more songs to the queue to resume playback.", color=discord.Color.orange() ) - await message.edit(embed=embed, view=None) + await message.edit(embed=embed, view=None) # Remove playback controls except discord.NotFound: pass return else: + # Disconnect if 24/7 mode is disabled if guild_id in voice_clients and voice_clients[guild_id].is_connected(): await voice_clients[guild_id].disconnect() del voice_clients[guild_id] return + # Get the next song from the queue song_url, title, duration = music_queues[guild_id].pop(0) current_tracks[guild_id] = (song_url, title) + # Prepare FFmpeg options ffmpeg_options = { 'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5', 'options': '-vn', @@ -145,6 +159,7 @@ async def play_next(interaction: discord.Interaction) -> None: volume = volumes.get(guild_id, default_volume) source = discord.PCMVolumeTransformer(source, volume=volume) + # Play the audio voice_client.play( source, after=lambda e: asyncio.run_coroutine_threadsafe( @@ -152,16 +167,18 @@ async def play_next(interaction: discord.Interaction) -> None: ), ) + # Create the "Now Playing" embed embed = discord.Embed( title="🎡 Now Playing", description=f"**{title}**\n\n`00:00 / {time.strftime('%M:%S', time.gmtime(duration))}`", color=discord.Color.green() ) - embed.set_thumbnail(url=f"https://img.youtube.com/vi/{song_url.split('?v=')[-1]}/0.jpg") + embed.set_thumbnail(url="https://img.youtube.com/vi/{}/0.jpg".format(song_url.split("?v=")[-1])) embed.add_field(name="Artist", value=artist, inline=True) embed.set_footer(text="React with πŸ‘ or πŸ‘Ž to rate this song!") view = PlaybackControls(interaction, guild_id) + # Update or send the embed if guild_id in now_playing_messages and now_playing_messages[guild_id]: try: message = await interaction.channel.fetch_message(now_playing_messages[guild_id]) @@ -173,13 +190,14 @@ async def play_next(interaction: discord.Interaction) -> None: message = await interaction.followup.send(embed=embed, view=view) now_playing_messages[guild_id] = message.id + # Start updating the progress bar start_time = time.time() asyncio.create_task(update_progress_bar(interaction, duration, start_time)) except Exception as e: await interaction.followup.send(f"❌ **Error:** Could not play the next song. {str(e)}") -async def update_progress_bar(interaction: discord.Interaction, duration: int, start_time: float) -> None: +async def update_progress_bar(interaction: discord.Interaction, duration: int, start_time: float): guild_id = interaction.guild.id try: @@ -207,3 +225,216 @@ async def update_progress_bar(interaction: discord.Interaction, duration: int, s await asyncio.sleep(1) except asyncio.CancelledError: pass + + +async def stop_audio(interaction: discord.Interaction): + guild_id = interaction.guild.id + + if guild_id in voice_clients: + voice_client = voice_clients[guild_id] + if voice_client.is_playing(): + voice_client.stop() + await interaction.response.send_message("⏹️ **Playback stopped.**") + else: + await interaction.response.send_message("⚠️ **Nothing is playing.**") + + # Clear the queue but do not disconnect + music_queues[guild_id] = [] + await interaction.followup.send("πŸ—‘οΈ **Queue cleared. Amber will remain idle in the voice channel.**") + else: + await interaction.response.send_message("⚠️ **Amber is not connected to a voice channel.**") + + +async def pause_audio(interaction: discord.Interaction): + """Pauses the currently playing song.""" + guild_id = interaction.guild.id + + if guild_id in voice_clients and voice_clients[guild_id].is_playing(): + voice_clients[guild_id].pause() # Pause playback + await interaction.response.send_message("⏸️ **Music paused.**") + else: + await interaction.response.send_message("❌ **No music is currently playing.**") + + +async def resume_audio(interaction: discord.Interaction): + """Resumes playback of a paused song.""" + guild_id = interaction.guild.id + + if guild_id in voice_clients and voice_clients[guild_id].is_paused(): + voice_clients[guild_id].resume() # Resume playback + await interaction.response.send_message("▢️ **Music resumed.**") + else: + await interaction.response.send_message("❌ **No paused music to resume.**") + + +async def set_volume(interaction: discord.Interaction, level: int): + guild_id = interaction.guild.id + + if level < 0 or level > 100: + await interaction.response.send_message("❌ **Volume must be between 0 and 100.**") + return + + # Set the volume + volume = level / 100 + volumes[guild_id] = volume + + # Adjust volume for the current source if playing + if guild_id in voice_clients and voice_clients[guild_id].is_playing(): + source = voice_clients[guild_id].source + if isinstance(source, discord.PCMVolumeTransformer): + source.volume = volume + + await interaction.response.send_message(f"πŸ”Š **Volume set to {level}%**.") + + +async def leave_voice(interaction: discord.Interaction): + guild_id = interaction.guild.id + + if guild_id in voice_clients: + voice_client = voice_clients[guild_id] + if voice_client.is_connected(): + await voice_client.disconnect() + voice_clients.pop(guild_id, None) + await interaction.response.send_message("πŸ‘‹ **Left the voice channel.**") + else: + await interaction.response.send_message("❌ **I am not connected to any voice channel.**") + else: + await interaction.response.send_message("❌ **I am not connected to any voice channel.**") + + +# ---------- Discord UI ---------- + + +class PlaybackControls(discord.ui.View): + def __init__(self, interaction: discord.Interaction, guild_id: int): + super().__init__(timeout=None) + self.interaction = interaction + self.guild_id = guild_id + + @discord.ui.button(label="Pause", style=discord.ButtonStyle.primary) + async def pause(self, interaction: discord.Interaction, button: discord.ui.Button): + if self.guild_id in voice_clients and voice_clients[self.guild_id].is_playing(): + voice_clients[self.guild_id].pause() + await interaction.response.send_message("⏸️ **Playback paused.**", ephemeral=True) + else: + await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True) + + @discord.ui.button(label="Resume", style=discord.ButtonStyle.green) + async def resume(self, interaction: discord.Interaction, button: discord.ui.Button): + if self.guild_id in voice_clients and voice_clients[self.guild_id].is_paused(): + voice_clients[self.guild_id].resume() + await interaction.response.send_message("▢️ **Playback resumed.**", ephemeral=True) + else: + await interaction.response.send_message("⚠️ **No audio is paused.**", ephemeral=True) + + @discord.ui.button(label="Stop", style=discord.ButtonStyle.danger) + async def stop(self, interaction: discord.Interaction, button: discord.ui.Button): + if self.guild_id in voice_clients: + voice_clients[self.guild_id].stop() + music_queues[self.guild_id] = [] # Clear the queue + await interaction.response.send_message("⏹️ **Playback stopped and queue cleared.**", ephemeral=True) + else: + await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True) + + @discord.ui.button(label="Skip", style=discord.ButtonStyle.secondary) + async def skip(self, interaction: discord.Interaction, button: discord.ui.Button): + if self.guild_id in voice_clients and voice_clients[self.guild_id].is_playing(): + voice_clients[self.guild_id].stop() # Trigger play_next + await interaction.response.send_message("⏭️ **Skipped to the next track.**", ephemeral=True) + else: + await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True) + + @discord.ui.button(label="Repeat: Off", style=discord.ButtonStyle.success) + async def repeat(self, interaction: discord.Interaction, button: discord.ui.Button): + current_mode = repeat_modes.get(self.guild_id, "off") + new_mode = "one" if current_mode == "off" else "all" if current_mode == "one" else "off" + repeat_modes[self.guild_id] = new_mode + button.label = f"Repeat: {'One' if new_mode == 'one' else 'All' if new_mode == 'all' else 'Off'}" + await interaction.response.edit_message(view=self) + + @discord.ui.button(label="Volume Up", style=discord.ButtonStyle.primary) + async def volume_up(self, interaction: discord.Interaction, button: discord.ui.Button): + if self.guild_id in voice_clients: + volume = volumes.get(self.guild_id, default_volume) + new_volume = min(volume + 0.1, 2.0) # Max volume 200% + volumes[self.guild_id] = new_volume + voice_clients[self.guild_id].source.volume = new_volume + await interaction.response.send_message(f"πŸ”Š **Volume increased to {int(new_volume * 100)}%.**", ephemeral=True) + else: + await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True) + + @discord.ui.button(label="Volume Down", style=discord.ButtonStyle.primary) + async def volume_down(self, interaction: discord.Interaction, button: discord.ui.Button): + if self.guild_id in voice_clients: + volume = volumes.get(self.guild_id, default_volume) + new_volume = max(volume - 0.1, 0.1) # Min volume 10% + volumes[self.guild_id] = new_volume + voice_clients[self.guild_id].source.volume = new_volume + await interaction.response.send_message(f"πŸ”‰ **Volume decreased to {int(new_volume * 100)}%.**", ephemeral=True) + else: + await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True) + + @discord.ui.button(label="Mute/Unmute", style=discord.ButtonStyle.danger) + async def mute(self, interaction: discord.Interaction, button: discord.ui.Button): + if self.guild_id in voice_clients: + muted = volumes.get(self.guild_id) == 0.0 + new_volume = default_volume if muted else 0.0 + volumes[self.guild_id] = new_volume + voice_clients[self.guild_id].source.volume = new_volume + await interaction.response.send_message( + "πŸ”‡ **Muted.**" if new_volume == 0.0 else "πŸ”ˆ **Unmuted.**", + ephemeral=True, + ) + else: + await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True) + + +# ---------- Recommendations ---------- +def fetch_related_songs(song_title, artist): + """ + Fetch related songs using the YouTube Data API v3. + Returns a list of recommendations in the format: + [ "Title - URL" ] + """ + query = f"{song_title} {artist} related songs" + url = "https://www.googleapis.com/youtube/v3/search" + params = { + "q": query, + "key": YOUTUBE_API_KEY, + "type": "video", + "part": "snippet", + "maxResults": 5 + } + + response = requests.get(url, params=params) + if response.status_code == 200: + data = response.json() + return [ + f'{item["snippet"]["title"]} - https://www.youtube.com/watch?v={item["id"]["videoId"]}' + for item in data.get("items", []) + ] + else: + print(f"Error fetching related songs: {response.status_code} {response.text}") + return [] + + +def generate_recommendations(user_id): + """ + Generate recommendations using the last song the user listened to. + """ + user_data = load_user_data() + user_history = user_data.get(str(user_id), {}).get("history", []) + + if not user_history: + return ["No recommendations yet. Start playing some songs!"] + + # Use the last played song to fetch recommendations + last_song = user_history[-1] + title = last_song["title"] + artist = last_song["artist"] + recommendations = fetch_related_songs(title, artist) + + if recommendations: + return recommendations + else: + return ["No recommendations could be fetched at this time."] diff --git a/commands.py b/commands.py index daaf9b7..ce1b824 100644 --- a/commands.py +++ b/commands.py @@ -10,38 +10,38 @@ from audio import ( resume_audio, repeat_modes, _247_mode, - generate_recommendations, -) + generate_recommendations + ) -async def setup_commands(client: discord.Client, guild_id: int | None = None) -> None: +async def setup_commands(client, guild_id=None): @client.tree.command(name="join", description="Join the user's current voice channel.") - async def join(interaction: discord.Interaction) -> None: + async def join(interaction: discord.Interaction): await join_voice(interaction) @client.tree.command(name="leave", description="Leave the current voice channel.") - async def leave(interaction: discord.Interaction) -> None: + async def leave(interaction: discord.Interaction): await leave_voice(interaction) @client.tree.command(name="play", description="Play a song by title or artist.") - async def play(interaction: discord.Interaction, query: str) -> None: + async def play(interaction: discord.Interaction, query: str): await play_audio(interaction, query) @client.tree.command(name="stop", description="Stop playback and clear the queue.") - async def stop(interaction: discord.Interaction) -> None: + async def stop(interaction: discord.Interaction): await stop_audio(interaction) @client.tree.command(name="pause", description="Pause the current song.") - async def pause(interaction: discord.Interaction) -> None: + async def pause(interaction: discord.Interaction): await pause_audio(interaction) @client.tree.command(name="resume", description="Resume the paused song.") - async def resume(interaction: discord.Interaction) -> None: + async def resume(interaction: discord.Interaction): await resume_audio(interaction) @client.tree.command(name="repeat", description="Set the repeat mode for playback.") @app_commands.describe(mode="Repeat mode: 'one', 'all', or 'off'") - async def repeat(interaction: discord.Interaction, mode: str) -> None: + async def repeat(interaction: discord.Interaction, mode: str): guild_id = interaction.guild.id valid_modes = ["one", "all", "off"] @@ -53,12 +53,12 @@ async def setup_commands(client: discord.Client, guild_id: int | None = None) -> await interaction.response.send_message(f"πŸ”„ **Repeat mode set to:** {mode.capitalize()}.") @client.tree.command(name="volume", description="Set playback volume.") - async def volume(interaction: discord.Interaction, level: int) -> None: + async def volume(interaction: discord.Interaction, level: int): await set_volume(interaction, level) @client.tree.command(name="247", description="Enable or disable 24/7 mode.") @app_commands.describe(mode="on/off") - async def _247(interaction: discord.Interaction, mode: str) -> None: + async def _247(interaction: discord.Interaction, mode: str): guild_id = interaction.guild.id if mode.lower() == "on": _247_mode[guild_id] = True @@ -70,7 +70,7 @@ async def setup_commands(client: discord.Client, guild_id: int | None = None) -> await interaction.response.send_message("❌ **Invalid mode. Use 'on' or 'off'.**") @client.tree.command(name="recommend", description="Get song recommendations based on your listening history.") - async def recommend(interaction: discord.Interaction) -> None: + async def recommend(interaction: discord.Interaction): user_id = interaction.user.id recommendations = generate_recommendations(user_id)