Fixed progress bar issues, queue issues, and redid the playback buttons.

This commit is contained in:
Dan 2025-01-22 22:50:06 -05:00
parent 82e7387379
commit bd5e814306

271
audio.py
View File

@ -16,6 +16,7 @@ current_tracks = {} # Currently playing tracks
volumes = {} # Volume levels per guild volumes = {} # Volume levels per guild
repeat_modes = {} # Tracks repeat mode per guild: "one", "all", or "off" repeat_modes = {} # Tracks repeat mode per guild: "one", "all", or "off"
now_playing_messages = {} # Tracks the "Now Playing" embed per guild now_playing_messages = {} # Tracks the "Now Playing" embed per guild
progress_tasks = {} # Progress bar tasks per guild
default_volume = 0.05 # Default volume (5%) default_volume = 0.05 # Default volume (5%)
USER_DATA_FILE = 'user_data.json' USER_DATA_FILE = 'user_data.json'
YOUTUBE_API_KEY = os.getenv("YOUTUBE_API_KEY") # Replace with your API key YOUTUBE_API_KEY = os.getenv("YOUTUBE_API_KEY") # Replace with your API key
@ -66,7 +67,7 @@ async def join_voice(interaction: discord.Interaction):
async def play_audio(interaction: discord.Interaction, query: str): async def play_audio(interaction: discord.Interaction, query: str):
guild_id = interaction.guild.id guild_id = interaction.guild.id
# Defer the interaction if not already responded # Immediate acknowledgment to prevent "Amber is thinking"
if not interaction.response.is_done(): if not interaction.response.is_done():
await interaction.response.defer() await interaction.response.defer()
@ -77,6 +78,13 @@ async def play_audio(interaction: discord.Interaction, query: str):
await interaction.followup.send("❌ **Error:** Could not join the voice channel.") await interaction.followup.send("❌ **Error:** Could not join the voice channel.")
return return
# Start a background task to fetch and queue the song
asyncio.create_task(fetch_and_queue_song(interaction, query))
async def fetch_and_queue_song(interaction: discord.Interaction, query: str):
guild_id = interaction.guild.id
# Search for the song on YouTube # Search for the song on YouTube
ydl_opts = { ydl_opts = {
'format': 'bestaudio/best', 'format': 'bestaudio/best',
@ -92,7 +100,7 @@ async def play_audio(interaction: discord.Interaction, query: str):
song_url = info['url'] song_url = info['url']
title = info.get('title', 'Unknown Title') title = info.get('title', 'Unknown Title')
artist = info.get('uploader', 'Unknown Artist') artist = info.get('uploader', 'Unknown Artist')
duration = info.get('duration', 0) # Duration in seconds duration = info.get('duration', 0)
# Log the song in the user's history # Log the song in the user's history
update_user_history(interaction.user.id, title, artist) update_user_history(interaction.user.id, title, artist)
@ -102,47 +110,18 @@ async def play_audio(interaction: discord.Interaction, query: str):
music_queues[guild_id] = [] music_queues[guild_id] = []
music_queues[guild_id].append((song_url, title, duration)) music_queues[guild_id].append((song_url, title, duration))
await interaction.followup.send(f"✅ **Added to Queue:** {title}")
# Start playback if nothing is playing # Start playback if nothing is playing
voice_client = voice_clients[guild_id] if not voice_clients[guild_id].is_playing():
if not voice_client.is_playing():
await play_next(interaction) await play_next(interaction)
# Use the existing embed or create a new one
if guild_id in now_playing_messages and now_playing_messages[guild_id]:
try:
message = await interaction.channel.fetch_message(now_playing_messages[guild_id])
embed = discord.Embed(
title="🎵 Now Playing",
description=f"**{title}** by {artist}\n\n`00:00 / {time.strftime('%M:%S', time.gmtime(duration))}`",
color=discord.Color.blue()
)
view = PlaybackControls(interaction, guild_id)
await message.edit(embed=embed, view=view)
return
except discord.NotFound:
pass # If the original embed is deleted, send a new one
# Send the "Now Playing" embed
embed = discord.Embed(
title="🎵 Now Playing",
description=f"**{title}** by {artist}\n\n`00:00 / {time.strftime('%M:%S', time.gmtime(duration))}`",
color=discord.Color.blue()
)
view = PlaybackControls(interaction, guild_id)
message = await interaction.followup.send(embed=embed, view=view)
now_playing_messages[guild_id] = message.id # Track the message ID
# Start updating the progress bar
start_time = time.time()
asyncio.create_task(update_progress_bar(interaction, duration, start_time))
async def play_next(interaction: discord.Interaction): async def play_next(interaction: discord.Interaction):
guild_id = interaction.guild.id guild_id = interaction.guild.id
# If no songs are left in the queue
if guild_id not in music_queues or not music_queues[guild_id]: if guild_id not in music_queues or not music_queues[guild_id]:
# If no songs are left in the queue, update the embed to reflect this
if guild_id in now_playing_messages and now_playing_messages[guild_id]: if guild_id in now_playing_messages and now_playing_messages[guild_id]:
try: try:
message = await interaction.channel.fetch_message(now_playing_messages[guild_id]) message = await interaction.channel.fetch_message(now_playing_messages[guild_id])
@ -153,7 +132,6 @@ async def play_next(interaction: discord.Interaction):
) )
await message.edit(embed=embed, view=None) # Remove playback controls await message.edit(embed=embed, view=None) # Remove playback controls
except discord.NotFound: except discord.NotFound:
# If the message was deleted, do nothing
pass pass
return return
@ -161,6 +139,10 @@ async def play_next(interaction: discord.Interaction):
song_url, title, duration = music_queues[guild_id].pop(0) song_url, title, duration = music_queues[guild_id].pop(0)
current_tracks[guild_id] = (song_url, title) current_tracks[guild_id] = (song_url, title)
# Stop any existing progress bar task
if guild_id in progress_tasks:
progress_tasks[guild_id].cancel()
# Prepare FFmpeg options # Prepare FFmpeg options
ffmpeg_options = { ffmpeg_options = {
'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5', 'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5',
@ -187,28 +169,57 @@ async def play_next(interaction: discord.Interaction):
description=f"**{title}**\n\n`00:00 / {time.strftime('%M:%S', time.gmtime(duration))}`", description=f"**{title}**\n\n`00:00 / {time.strftime('%M:%S', time.gmtime(duration))}`",
color=discord.Color.green() color=discord.Color.green()
) )
view = PlaybackControls(interaction, guild_id)
# Check if the "Now Playing" message already exists
if guild_id in now_playing_messages and now_playing_messages[guild_id]: if guild_id in now_playing_messages and now_playing_messages[guild_id]:
try: try:
message = await interaction.channel.fetch_message(now_playing_messages[guild_id]) message = await interaction.channel.fetch_message(now_playing_messages[guild_id])
await message.edit(embed=embed) await message.edit(embed=embed, view=view)
except discord.NotFound: except discord.NotFound:
# If the message was deleted, send a new one message = await interaction.followup.send(embed=embed, view=view)
message = await interaction.followup.send(embed=embed)
now_playing_messages[guild_id] = message.id now_playing_messages[guild_id] = message.id
else: else:
# Send a new "Now Playing" embed message = await interaction.followup.send(embed=embed, view=view)
message = await interaction.followup.send(embed=embed)
now_playing_messages[guild_id] = message.id now_playing_messages[guild_id] = message.id
# Start updating the progress bar with the song duration
# Start the progress bar task
start_time = time.time() start_time = time.time()
asyncio.create_task(update_progress_bar(interaction, duration, start_time)) progress_tasks[guild_id] = asyncio.create_task(update_progress_bar(interaction, duration, start_time))
except Exception as e: except Exception as e:
await interaction.followup.send(f"❌ **Error:** Could not play the next song. {str(e)}") await interaction.followup.send(f"❌ **Error:** Could not play the next song. {str(e)}")
async def update_progress_bar(interaction: discord.Interaction, duration: int, start_time: float):
guild_id = interaction.guild.id
try:
while guild_id in voice_clients and voice_clients[guild_id].is_playing():
elapsed_time = time.time() - start_time
progress = min(elapsed_time / duration, 1.0)
progress_blocks = int(progress * 20)
progress_bar = "" * progress_blocks + "🔘" + "" * (20 - progress_blocks)
elapsed_time_str = time.strftime("%M:%S", time.gmtime(elapsed_time))
duration_str = time.strftime("%M:%S", time.gmtime(duration))
embed = discord.Embed(
title="🎵 Now Playing",
description=f"**{current_tracks[guild_id][1]}**\n\n{progress_bar} `{elapsed_time_str} / {duration_str}`",
color=discord.Color.green()
)
if guild_id in now_playing_messages and now_playing_messages[guild_id]:
message_id = now_playing_messages[guild_id]
try:
message = await interaction.channel.fetch_message(message_id)
await message.edit(embed=embed)
except discord.NotFound:
break
await asyncio.sleep(2)
except asyncio.CancelledError:
pass
async def stop_audio(interaction: discord.Interaction): async def stop_audio(interaction: discord.Interaction):
guild_id = interaction.guild.id guild_id = interaction.guild.id
@ -288,145 +299,87 @@ async def leave_voice(interaction: discord.Interaction):
class PlaybackControls(discord.ui.View): class PlaybackControls(discord.ui.View):
def __init__(self, interaction, guild_id): def __init__(self, interaction: discord.Interaction, guild_id: int):
super().__init__(timeout=None) # Persistent buttons super().__init__(timeout=None)
self.interaction = interaction self.interaction = interaction
self.guild_id = guild_id self.guild_id = guild_id
@discord.ui.button(label="⏸️ Pause", style=discord.ButtonStyle.primary) @discord.ui.button(label="Pause", style=discord.ButtonStyle.primary)
async def pause_button(self, interaction: discord.Interaction, button: discord.ui.Button): async def pause(self, interaction: discord.Interaction, button: discord.ui.Button):
if self.guild_id in voice_clients and voice_clients[self.guild_id].is_playing(): if self.guild_id in voice_clients and voice_clients[self.guild_id].is_playing():
voice_clients[self.guild_id].pause() voice_clients[self.guild_id].pause()
button.label = "▶️ Resume" await interaction.response.send_message("⏸️ **Playback paused.**", ephemeral=True)
await interaction.response.edit_message(content="⏸️ **Paused playback.**", view=self)
elif self.guild_id in voice_clients and voice_clients[self.guild_id].is_paused():
voice_clients[self.guild_id].resume()
button.label = "⏸️ Pause"
await interaction.response.edit_message(content="▶️ **Resumed playback.**", view=self)
@discord.ui.button(label="⏭️ Skip", style=discord.ButtonStyle.secondary)
async def skip_button(self, interaction: discord.Interaction, button: discord.ui.Button):
if self.guild_id in voice_clients and voice_clients[self.guild_id].is_playing():
voice_clients[self.guild_id].stop() # Stop triggers `play_next`
await interaction.response.send_message("⏭️ **Skipped to the next song.**", ephemeral=True)
else: else:
await interaction.response.send_message("❌ **No song is currently playing to skip.**", ephemeral=True) await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True)
@discord.ui.button(label="🛑 Stop", style=discord.ButtonStyle.danger) @discord.ui.button(label="Resume", style=discord.ButtonStyle.green)
async def stop_button(self, interaction: discord.Interaction, button: discord.ui.Button): async def resume(self, interaction: discord.Interaction, button: discord.ui.Button):
if self.guild_id in voice_clients and voice_clients[self.guild_id].is_playing(): if self.guild_id in voice_clients and voice_clients[self.guild_id].is_paused():
voice_clients[self.guild_id].resume()
await interaction.response.send_message("▶️ **Playback resumed.**", ephemeral=True)
else:
await interaction.response.send_message("⚠️ **No audio is paused.**", ephemeral=True)
@discord.ui.button(label="Stop", style=discord.ButtonStyle.danger)
async def stop(self, interaction: discord.Interaction, button: discord.ui.Button):
if self.guild_id in voice_clients:
voice_clients[self.guild_id].stop() voice_clients[self.guild_id].stop()
music_queues[self.guild_id] = [] # Clear the queue music_queues[self.guild_id] = [] # Clear the queue
await interaction.response.send_message("🛑 **Stopped playback and cleared the queue.**", ephemeral=True) await interaction.response.send_message("⏹️ **Playback stopped and queue cleared.**", ephemeral=True)
else: else:
await interaction.response.send_message("❌ **No song is currently playing to stop.**", ephemeral=True) await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True)
@discord.ui.button(label="🔄 Repeat: Off", style=discord.ButtonStyle.success) @discord.ui.button(label="Skip", style=discord.ButtonStyle.secondary)
async def repeat_button(self, interaction: discord.Interaction, button: discord.ui.Button): async def skip(self, interaction: discord.Interaction, button: discord.ui.Button):
if self.guild_id in voice_clients and voice_clients[self.guild_id].is_playing():
voice_clients[self.guild_id].stop() # Trigger play_next
await interaction.response.send_message("⏭️ **Skipped to the next track.**", ephemeral=True)
else:
await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True)
@discord.ui.button(label="Repeat: Off", style=discord.ButtonStyle.success)
async def repeat(self, interaction: discord.Interaction, button: discord.ui.Button):
current_mode = repeat_modes.get(self.guild_id, "off") current_mode = repeat_modes.get(self.guild_id, "off")
new_mode = "one" if current_mode == "off" else "all" if current_mode == "one" else "off" new_mode = "one" if current_mode == "off" else "all" if current_mode == "one" else "off"
repeat_modes[self.guild_id] = new_mode repeat_modes[self.guild_id] = new_mode
button.label = f"🔄 Repeat: {new_mode.capitalize()}" button.label = f"Repeat: {'One' if new_mode == 'one' else 'All' if new_mode == 'all' else 'Off'}"
await interaction.response.edit_message(content=f"🔄 **Repeat mode set to:** {new_mode.capitalize()}", view=self) await interaction.response.edit_message(view=self)
@discord.ui.button(label="🔈 Volume Down", style=discord.ButtonStyle.secondary) @discord.ui.button(label="Volume Up", style=discord.ButtonStyle.primary)
async def volume_down(self, interaction: discord.Interaction, button: discord.ui.Button):
current_volume = volumes.get(self.guild_id, default_volume)
new_volume = max(0.0, current_volume - 0.1) # Decrease volume by 10%
volumes[self.guild_id] = new_volume
# Apply volume to the current source
if self.guild_id in voice_clients and voice_clients[self.guild_id].is_playing():
source = voice_clients[self.guild_id].source
if isinstance(source, discord.PCMVolumeTransformer):
source.volume = new_volume
await interaction.response.send_message(f"🔈 **Volume decreased to {int(new_volume * 100)}%.**", ephemeral=True)
@discord.ui.button(label="🔊 Volume Up", style=discord.ButtonStyle.primary)
async def volume_up(self, interaction: discord.Interaction, button: discord.ui.Button): async def volume_up(self, interaction: discord.Interaction, button: discord.ui.Button):
current_volume = volumes.get(self.guild_id, default_volume) if self.guild_id in voice_clients:
new_volume = min(1.0, current_volume + 0.1) # Increase volume by 10% volume = volumes.get(self.guild_id, default_volume)
new_volume = min(volume + 0.1, 2.0) # Max volume 200%
volumes[self.guild_id] = new_volume volumes[self.guild_id] = new_volume
voice_clients[self.guild_id].source.volume = new_volume
# Apply volume to the current source
if self.guild_id in voice_clients and voice_clients[self.guild_id].is_playing():
source = voice_clients[self.guild_id].source
if isinstance(source, discord.PCMVolumeTransformer):
source.volume = new_volume
await interaction.response.send_message(f"🔊 **Volume increased to {int(new_volume * 100)}%.**", ephemeral=True) await interaction.response.send_message(f"🔊 **Volume increased to {int(new_volume * 100)}%.**", ephemeral=True)
@discord.ui.button(label="🔇 Mute/Unmute", style=discord.ButtonStyle.danger)
async def mute_toggle(self, interaction: discord.Interaction, button: discord.ui.Button):
current_volume = volumes.get(self.guild_id, default_volume)
# Toggle mute
if current_volume > 0:
volumes[self.guild_id] = 0.0
button.label = "🔊 Unmute"
else: else:
volumes[self.guild_id] = default_volume await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True)
button.label = "🔇 Mute"
# Apply volume to the current source @discord.ui.button(label="Volume Down", style=discord.ButtonStyle.primary)
if self.guild_id in voice_clients and voice_clients[self.guild_id].is_playing(): async def volume_down(self, interaction: discord.Interaction, button: discord.ui.Button):
source = voice_clients[self.guild_id].source if self.guild_id in voice_clients:
if isinstance(source, discord.PCMVolumeTransformer): volume = volumes.get(self.guild_id, default_volume)
source.volume = volumes[self.guild_id] new_volume = max(volume - 0.1, 0.1) # Min volume 10%
volumes[self.guild_id] = new_volume
status = "muted" if volumes[self.guild_id] == 0.0 else "unmuted" voice_clients[self.guild_id].source.volume = new_volume
await interaction.response.edit_message(content=f"🔇 **Volume {status}.**", view=self) await interaction.response.send_message(f"🔉 **Volume decreased to {int(new_volume * 100)}%.**", ephemeral=True)
async def update_progress_bar(interaction: discord.Interaction, duration: int, start_time: float):
"""Updates the progress bar in the 'Now Playing' embed."""
guild_id = interaction.guild.id
while guild_id in voice_clients and voice_clients[guild_id].is_playing():
elapsed_time = time.time() - start_time
# Calculate progress
progress = min(elapsed_time / duration, 1.0)
progress_blocks = int(progress * 20) # 20 blocks for the bar
progress_bar = "" * progress_blocks + "🔘" + "" * (20 - progress_blocks)
elapsed_time_str = time.strftime("%M:%S", time.gmtime(elapsed_time))
duration_str = time.strftime("%M:%S", time.gmtime(duration))
embed = discord.Embed(
title="🎵 Now Playing",
description=f"**{current_tracks[guild_id][1]}**\n\n{progress_bar} `{elapsed_time_str} / {duration_str}`",
color=discord.Color.green()
)
# Update the original "Now Playing" message
try:
message_id = now_playing_messages.get(guild_id)
if message_id:
message = await interaction.channel.fetch_message(message_id)
await message.edit(embed=embed)
else: else:
break await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True)
except discord.NotFound:
break # Stop if the message is deleted or invalid
await asyncio.sleep(2) # Update every 2 seconds @discord.ui.button(label="Mute/Unmute", style=discord.ButtonStyle.danger)
async def mute(self, interaction: discord.Interaction, button: discord.ui.Button):
# When playback ends, clear the progress bar if self.guild_id in voice_clients:
if not voice_clients[guild_id].is_playing(): muted = volumes.get(self.guild_id) == 0.0
try: new_volume = default_volume if muted else 0.0
message_id = now_playing_messages.pop(guild_id, None) volumes[self.guild_id] = new_volume
if message_id: voice_clients[self.guild_id].source.volume = new_volume
message = await interaction.channel.fetch_message(message_id) await interaction.response.send_message(
embed = discord.Embed( "🔇 **Muted.**" if new_volume == 0.0 else "🔈 **Unmuted.**",
title="🎵 Queue Finished", ephemeral=True,
description="Amber is now idle. Add more songs to the queue to keep the music going!",
color=discord.Color.red()
) )
await message.edit(embed=embed, view=None) # Remove playback controls else:
except discord.NotFound: await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True)
pass
# ---------- Recommendations ---------- # ---------- Recommendations ----------