441 lines
18 KiB
Python
441 lines
18 KiB
Python
import discord
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import yt_dlp
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import asyncio
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import os
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import json
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import requests
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import time
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from dotenv import load_dotenv
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load_dotenv()
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voice_clients = {} # Track active voice connections
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music_queues = {} # Per-guild song queue
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current_tracks = {} # Currently playing tracks
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volumes = {} # Volume levels per guild
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repeat_modes = {} # Tracks repeat mode per guild: "one", "all", or "off"
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now_playing_messages = {} # Tracks the "Now Playing" embed per guild
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progress_tasks = {} # Progress bar tasks per guild
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_247_mode = {} # Tracks 24/7 mode per guild
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default_volume = 0.05 # Default volume (5%)
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USER_DATA_FILE = 'user_data.json'
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YOUTUBE_API_KEY = os.getenv("YOUTUBE_API_KEY") # Replace with your API key
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# ---------- Utility Functions ----------
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def load_user_data():
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if not os.path.exists(USER_DATA_FILE):
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return {}
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with open(USER_DATA_FILE, 'r') as f:
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return json.load(f)
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def save_user_data(data):
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with open(USER_DATA_FILE, 'w') as f:
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json.dump(data, f, indent=4)
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def update_user_history(user_id, song_title, artist):
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user_data = load_user_data()
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if str(user_id) not in user_data:
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user_data[str(user_id)] = {"history": []}
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# Add the song to the user's history
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user_data[str(user_id)]["history"].append({"title": song_title, "artist": artist})
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save_user_data(user_data)
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# ---------- Playback Functions ----------
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async def join_voice(interaction: discord.Interaction):
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"""Joins the user's voice channel."""
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guild_id = interaction.guild.id
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channel = interaction.user.voice.channel
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if guild_id in voice_clients and voice_clients[guild_id].channel == channel:
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# Already in the same channel
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return True
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try:
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voice_client = await channel.connect()
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voice_clients[guild_id] = voice_client
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return True
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except Exception as e:
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await interaction.followup.send(f"❌ **Error:** Could not join the voice channel. {str(e)}")
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return False
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async def play_audio(interaction: discord.Interaction, query: str):
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guild_id = interaction.guild.id
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# Immediate acknowledgment to prevent "Amber is thinking"
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if not interaction.response.is_done():
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await interaction.response.defer()
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# Ensure Amber is connected to a voice channel
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if guild_id not in voice_clients or not voice_clients[guild_id].is_connected():
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joined = await join_voice(interaction)
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if not joined:
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await interaction.followup.send("❌ **Error:** Could not join the voice channel.")
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return
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# Start a background task to fetch and queue the song
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asyncio.create_task(fetch_and_queue_song(interaction, query))
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async def fetch_and_queue_song(interaction: discord.Interaction, query: str):
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guild_id = interaction.guild.id
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# Search for the song on YouTube
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ydl_opts = {
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'format': 'bestaudio/best',
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'quiet': True,
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}
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try:
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with yt_dlp.YoutubeDL(ydl_opts) as ydl:
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info = ydl.extract_info(f"ytsearch:{query}", download=False)['entries'][0]
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except Exception as e:
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await interaction.followup.send(f"❌ **Error:** Could not find or play the requested audio. {str(e)}")
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return
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song_url = info['url']
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title = info.get('title', 'Unknown Title')
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artist = info.get('uploader', 'Unknown Artist')
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duration = info.get('duration', 0)
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# Log the song in the user's history
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update_user_history(interaction.user.id, title, artist)
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# Add the song to the queue
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if guild_id not in music_queues:
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music_queues[guild_id] = []
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music_queues[guild_id].append((song_url, title, duration))
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await interaction.followup.send(f"✅ **Added to Queue:** {title}")
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# Start playback if nothing is playing
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if not voice_clients[guild_id].is_playing():
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await play_next(interaction)
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async def play_next(interaction: discord.Interaction):
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guild_id = interaction.guild.id
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# If no songs are left in the queue
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if guild_id not in music_queues or not music_queues[guild_id]:
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if _247_mode.get(guild_id, True):
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# Update the embed to indicate idle state
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if guild_id in now_playing_messages and now_playing_messages[guild_id]:
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try:
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message = await interaction.channel.fetch_message(now_playing_messages[guild_id])
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embed = discord.Embed(
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title="🎵 Queue Empty",
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description="Amber is in 24/7 mode. Add more songs to the queue to resume playback.",
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color=discord.Color.orange()
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)
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await message.edit(embed=embed, view=None) # Remove playback controls
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except discord.NotFound:
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pass
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return
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else:
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# Disconnect if 24/7 mode is disabled
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if guild_id in voice_clients and voice_clients[guild_id].is_connected():
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await voice_clients[guild_id].disconnect()
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del voice_clients[guild_id]
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return
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# Get the next song from the queue
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song_url, title, duration = music_queues[guild_id].pop(0)
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current_tracks[guild_id] = (song_url, title)
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# Prepare FFmpeg options
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ffmpeg_options = {
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'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5',
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'options': '-vn',
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}
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try:
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voice_client = voice_clients[guild_id]
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source = discord.FFmpegPCMAudio(song_url, **ffmpeg_options)
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volume = volumes.get(guild_id, default_volume)
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source = discord.PCMVolumeTransformer(source, volume=volume)
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# Play the audio
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voice_client.play(
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source,
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after=lambda e: asyncio.run_coroutine_threadsafe(
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play_next(interaction), interaction.client.loop
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),
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)
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# Create the "Now Playing" embed
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embed = discord.Embed(
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title="🎵 Now Playing",
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description=f"**{title}**\n\n`00:00 / {time.strftime('%M:%S', time.gmtime(duration))}`",
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color=discord.Color.green()
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)
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embed.set_thumbnail(url="https://img.youtube.com/vi/{}/0.jpg".format(song_url.split("?v=")[-1]))
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embed.add_field(name="Artist", value=artist, inline=True)
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embed.set_footer(text="React with 👍 or 👎 to rate this song!")
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view = PlaybackControls(interaction, guild_id)
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# Update or send the embed
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if guild_id in now_playing_messages and now_playing_messages[guild_id]:
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try:
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message = await interaction.channel.fetch_message(now_playing_messages[guild_id])
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await message.edit(embed=embed, view=view)
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except discord.NotFound:
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message = await interaction.followup.send(embed=embed, view=view)
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now_playing_messages[guild_id] = message.id
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else:
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message = await interaction.followup.send(embed=embed, view=view)
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now_playing_messages[guild_id] = message.id
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# Start updating the progress bar
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start_time = time.time()
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asyncio.create_task(update_progress_bar(interaction, duration, start_time))
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except Exception as e:
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await interaction.followup.send(f"❌ **Error:** Could not play the next song. {str(e)}")
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async def update_progress_bar(interaction: discord.Interaction, duration: int, start_time: float):
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guild_id = interaction.guild.id
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try:
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while guild_id in voice_clients and voice_clients[guild_id].is_playing():
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elapsed_time = time.time() - start_time
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progress = min(elapsed_time / duration, 1.0)
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progress_blocks = int(progress * 20)
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progress_bar = "▬" * progress_blocks + "🔘" + "▬" * (20 - progress_blocks)
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elapsed_time_str = time.strftime("%M:%S", time.gmtime(elapsed_time))
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duration_str = time.strftime("%M:%S", time.gmtime(duration))
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embed = discord.Embed(
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title="🎵 Now Playing",
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description=f"**{current_tracks[guild_id][1]}**\n\n{progress_bar} `{elapsed_time_str} / {duration_str}`",
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color=discord.Color.green()
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)
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if guild_id in now_playing_messages and now_playing_messages[guild_id]:
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message_id = now_playing_messages[guild_id]
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try:
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message = await interaction.channel.fetch_message(message_id)
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await message.edit(embed=embed)
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except discord.NotFound:
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break
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await asyncio.sleep(1)
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except asyncio.CancelledError:
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pass
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async def stop_audio(interaction: discord.Interaction):
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guild_id = interaction.guild.id
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if guild_id in voice_clients:
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voice_client = voice_clients[guild_id]
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if voice_client.is_playing():
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voice_client.stop()
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await interaction.response.send_message("⏹️ **Playback stopped.**")
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else:
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await interaction.response.send_message("⚠️ **Nothing is playing.**")
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# Clear the queue but do not disconnect
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music_queues[guild_id] = []
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await interaction.followup.send("🗑️ **Queue cleared. Amber will remain idle in the voice channel.**")
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else:
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await interaction.response.send_message("⚠️ **Amber is not connected to a voice channel.**")
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async def pause_audio(interaction: discord.Interaction):
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"""Pauses the currently playing song."""
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guild_id = interaction.guild.id
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if guild_id in voice_clients and voice_clients[guild_id].is_playing():
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voice_clients[guild_id].pause() # Pause playback
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await interaction.response.send_message("⏸️ **Music paused.**")
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else:
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await interaction.response.send_message("❌ **No music is currently playing.**")
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async def resume_audio(interaction: discord.Interaction):
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"""Resumes playback of a paused song."""
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guild_id = interaction.guild.id
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if guild_id in voice_clients and voice_clients[guild_id].is_paused():
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voice_clients[guild_id].resume() # Resume playback
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await interaction.response.send_message("▶️ **Music resumed.**")
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else:
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await interaction.response.send_message("❌ **No paused music to resume.**")
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async def set_volume(interaction: discord.Interaction, level: int):
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guild_id = interaction.guild.id
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if level < 0 or level > 100:
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await interaction.response.send_message("❌ **Volume must be between 0 and 100.**")
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return
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# Set the volume
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volume = level / 100
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volumes[guild_id] = volume
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# Adjust volume for the current source if playing
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if guild_id in voice_clients and voice_clients[guild_id].is_playing():
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source = voice_clients[guild_id].source
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if isinstance(source, discord.PCMVolumeTransformer):
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source.volume = volume
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await interaction.response.send_message(f"🔊 **Volume set to {level}%**.")
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async def leave_voice(interaction: discord.Interaction):
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guild_id = interaction.guild.id
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if guild_id in voice_clients:
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voice_client = voice_clients[guild_id]
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if voice_client.is_connected():
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await voice_client.disconnect()
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voice_clients.pop(guild_id, None)
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await interaction.response.send_message("👋 **Left the voice channel.**")
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else:
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await interaction.response.send_message("❌ **I am not connected to any voice channel.**")
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else:
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await interaction.response.send_message("❌ **I am not connected to any voice channel.**")
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# ---------- Discord UI ----------
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class PlaybackControls(discord.ui.View):
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def __init__(self, interaction: discord.Interaction, guild_id: int):
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super().__init__(timeout=None)
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self.interaction = interaction
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self.guild_id = guild_id
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@discord.ui.button(label="Pause", style=discord.ButtonStyle.primary)
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async def pause(self, interaction: discord.Interaction, button: discord.ui.Button):
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if self.guild_id in voice_clients and voice_clients[self.guild_id].is_playing():
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voice_clients[self.guild_id].pause()
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await interaction.response.send_message("⏸️ **Playback paused.**", ephemeral=True)
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else:
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await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True)
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@discord.ui.button(label="Resume", style=discord.ButtonStyle.green)
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async def resume(self, interaction: discord.Interaction, button: discord.ui.Button):
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if self.guild_id in voice_clients and voice_clients[self.guild_id].is_paused():
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voice_clients[self.guild_id].resume()
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await interaction.response.send_message("▶️ **Playback resumed.**", ephemeral=True)
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else:
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await interaction.response.send_message("⚠️ **No audio is paused.**", ephemeral=True)
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@discord.ui.button(label="Stop", style=discord.ButtonStyle.danger)
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async def stop(self, interaction: discord.Interaction, button: discord.ui.Button):
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if self.guild_id in voice_clients:
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voice_clients[self.guild_id].stop()
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music_queues[self.guild_id] = [] # Clear the queue
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await interaction.response.send_message("⏹️ **Playback stopped and queue cleared.**", ephemeral=True)
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else:
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await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True)
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@discord.ui.button(label="Skip", style=discord.ButtonStyle.secondary)
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async def skip(self, interaction: discord.Interaction, button: discord.ui.Button):
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if self.guild_id in voice_clients and voice_clients[self.guild_id].is_playing():
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voice_clients[self.guild_id].stop() # Trigger play_next
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await interaction.response.send_message("⏭️ **Skipped to the next track.**", ephemeral=True)
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else:
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await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True)
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@discord.ui.button(label="Repeat: Off", style=discord.ButtonStyle.success)
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async def repeat(self, interaction: discord.Interaction, button: discord.ui.Button):
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current_mode = repeat_modes.get(self.guild_id, "off")
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new_mode = "one" if current_mode == "off" else "all" if current_mode == "one" else "off"
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repeat_modes[self.guild_id] = new_mode
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button.label = f"Repeat: {'One' if new_mode == 'one' else 'All' if new_mode == 'all' else 'Off'}"
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await interaction.response.edit_message(view=self)
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@discord.ui.button(label="Volume Up", style=discord.ButtonStyle.primary)
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async def volume_up(self, interaction: discord.Interaction, button: discord.ui.Button):
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if self.guild_id in voice_clients:
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volume = volumes.get(self.guild_id, default_volume)
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new_volume = min(volume + 0.1, 2.0) # Max volume 200%
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volumes[self.guild_id] = new_volume
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voice_clients[self.guild_id].source.volume = new_volume
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await interaction.response.send_message(f"🔊 **Volume increased to {int(new_volume * 100)}%.**", ephemeral=True)
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else:
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await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True)
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@discord.ui.button(label="Volume Down", style=discord.ButtonStyle.primary)
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async def volume_down(self, interaction: discord.Interaction, button: discord.ui.Button):
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if self.guild_id in voice_clients:
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volume = volumes.get(self.guild_id, default_volume)
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new_volume = max(volume - 0.1, 0.1) # Min volume 10%
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volumes[self.guild_id] = new_volume
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voice_clients[self.guild_id].source.volume = new_volume
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await interaction.response.send_message(f"🔉 **Volume decreased to {int(new_volume * 100)}%.**", ephemeral=True)
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else:
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await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True)
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@discord.ui.button(label="Mute/Unmute", style=discord.ButtonStyle.danger)
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async def mute(self, interaction: discord.Interaction, button: discord.ui.Button):
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if self.guild_id in voice_clients:
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muted = volumes.get(self.guild_id) == 0.0
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new_volume = default_volume if muted else 0.0
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volumes[self.guild_id] = new_volume
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voice_clients[self.guild_id].source.volume = new_volume
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await interaction.response.send_message(
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"🔇 **Muted.**" if new_volume == 0.0 else "🔈 **Unmuted.**",
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ephemeral=True,
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)
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else:
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await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True)
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# ---------- Recommendations ----------
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def fetch_related_songs(song_title, artist):
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"""
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Fetch related songs using the YouTube Data API v3.
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Returns a list of recommendations in the format:
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[ "Title - URL" ]
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"""
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query = f"{song_title} {artist} related songs"
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url = "https://www.googleapis.com/youtube/v3/search"
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params = {
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"q": query,
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"key": YOUTUBE_API_KEY,
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"type": "video",
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"part": "snippet",
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"maxResults": 5
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}
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response = requests.get(url, params=params)
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if response.status_code == 200:
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data = response.json()
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return [
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f'{item["snippet"]["title"]} - https://www.youtube.com/watch?v={item["id"]["videoId"]}'
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for item in data.get("items", [])
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]
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else:
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print(f"Error fetching related songs: {response.status_code} {response.text}")
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return []
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def generate_recommendations(user_id):
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"""
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Generate recommendations using the last song the user listened to.
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"""
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user_data = load_user_data()
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user_history = user_data.get(str(user_id), {}).get("history", [])
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if not user_history:
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return ["No recommendations yet. Start playing some songs!"]
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# Use the last played song to fetch recommendations
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last_song = user_history[-1]
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title = last_song["title"]
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artist = last_song["artist"]
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recommendations = fetch_related_songs(title, artist)
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if recommendations:
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return recommendations
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else:
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return ["No recommendations could be fetched at this time."]
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