Quartessa/audio.py

441 lines
18 KiB
Python

import discord
import yt_dlp
import asyncio
import os
import json
import requests
import time
from dotenv import load_dotenv
load_dotenv()
voice_clients = {} # Track active voice connections
music_queues = {} # Per-guild song queue
current_tracks = {} # Currently playing tracks
volumes = {} # Volume levels per guild
repeat_modes = {} # Tracks repeat mode per guild: "one", "all", or "off"
now_playing_messages = {} # Tracks the "Now Playing" embed per guild
progress_tasks = {} # Progress bar tasks per guild
_247_mode = {} # Tracks 24/7 mode per guild
default_volume = 0.05 # Default volume (5%)
USER_DATA_FILE = 'user_data.json'
YOUTUBE_API_KEY = os.getenv("YOUTUBE_API_KEY") # Replace with your API key
# ---------- Utility Functions ----------
def load_user_data():
if not os.path.exists(USER_DATA_FILE):
return {}
with open(USER_DATA_FILE, 'r') as f:
return json.load(f)
def save_user_data(data):
with open(USER_DATA_FILE, 'w') as f:
json.dump(data, f, indent=4)
def update_user_history(user_id, song_title, artist):
user_data = load_user_data()
if str(user_id) not in user_data:
user_data[str(user_id)] = {"history": []}
# Add the song to the user's history
user_data[str(user_id)]["history"].append({"title": song_title, "artist": artist})
save_user_data(user_data)
# ---------- Playback Functions ----------
async def join_voice(interaction: discord.Interaction):
"""Joins the user's voice channel."""
guild_id = interaction.guild.id
channel = interaction.user.voice.channel
if guild_id in voice_clients and voice_clients[guild_id].channel == channel:
# Already in the same channel
return True
try:
voice_client = await channel.connect()
voice_clients[guild_id] = voice_client
return True
except Exception as e:
await interaction.followup.send(f"❌ **Error:** Could not join the voice channel. {str(e)}")
return False
async def play_audio(interaction: discord.Interaction, query: str):
guild_id = interaction.guild.id
# Immediate acknowledgment to prevent "Amber is thinking"
if not interaction.response.is_done():
await interaction.response.defer()
# Ensure Amber is connected to a voice channel
if guild_id not in voice_clients or not voice_clients[guild_id].is_connected():
joined = await join_voice(interaction)
if not joined:
await interaction.followup.send("❌ **Error:** Could not join the voice channel.")
return
# Start a background task to fetch and queue the song
asyncio.create_task(fetch_and_queue_song(interaction, query))
async def fetch_and_queue_song(interaction: discord.Interaction, query: str):
guild_id = interaction.guild.id
# Search for the song on YouTube
ydl_opts = {
'format': 'bestaudio/best',
'quiet': True,
}
try:
with yt_dlp.YoutubeDL(ydl_opts) as ydl:
info = ydl.extract_info(f"ytsearch:{query}", download=False)['entries'][0]
except Exception as e:
await interaction.followup.send(f"❌ **Error:** Could not find or play the requested audio. {str(e)}")
return
song_url = info['url']
title = info.get('title', 'Unknown Title')
artist = info.get('uploader', 'Unknown Artist')
duration = info.get('duration', 0)
# Log the song in the user's history
update_user_history(interaction.user.id, title, artist)
# Add the song to the queue
if guild_id not in music_queues:
music_queues[guild_id] = []
music_queues[guild_id].append((song_url, title, duration))
await interaction.followup.send(f"✅ **Added to Queue:** {title}")
# Start playback if nothing is playing
if not voice_clients[guild_id].is_playing():
await play_next(interaction)
async def play_next(interaction: discord.Interaction):
guild_id = interaction.guild.id
# If no songs are left in the queue
if guild_id not in music_queues or not music_queues[guild_id]:
if _247_mode.get(guild_id, True):
# Update the embed to indicate idle state
if guild_id in now_playing_messages and now_playing_messages[guild_id]:
try:
message = await interaction.channel.fetch_message(now_playing_messages[guild_id])
embed = discord.Embed(
title="🎵 Queue Empty",
description="Amber is in 24/7 mode. Add more songs to the queue to resume playback.",
color=discord.Color.orange()
)
await message.edit(embed=embed, view=None) # Remove playback controls
except discord.NotFound:
pass
return
else:
# Disconnect if 24/7 mode is disabled
if guild_id in voice_clients and voice_clients[guild_id].is_connected():
await voice_clients[guild_id].disconnect()
del voice_clients[guild_id]
return
# Get the next song from the queue
song_url, title, duration = music_queues[guild_id].pop(0)
current_tracks[guild_id] = (song_url, title)
# Prepare FFmpeg options
ffmpeg_options = {
'before_options': '-reconnect 1 -reconnect_streamed 1 -reconnect_delay_max 5',
'options': '-vn',
}
try:
voice_client = voice_clients[guild_id]
source = discord.FFmpegPCMAudio(song_url, **ffmpeg_options)
volume = volumes.get(guild_id, default_volume)
source = discord.PCMVolumeTransformer(source, volume=volume)
# Play the audio
voice_client.play(
source,
after=lambda e: asyncio.run_coroutine_threadsafe(
play_next(interaction), interaction.client.loop
),
)
# Create the "Now Playing" embed
embed = discord.Embed(
title="🎵 Now Playing",
description=f"**{title}**\n\n`00:00 / {time.strftime('%M:%S', time.gmtime(duration))}`",
color=discord.Color.green()
)
embed.set_thumbnail(url="https://img.youtube.com/vi/{}/0.jpg".format(song_url.split("?v=")[-1]))
embed.add_field(name="Artist", value=artist, inline=True)
embed.set_footer(text="React with 👍 or 👎 to rate this song!")
view = PlaybackControls(interaction, guild_id)
# Update or send the embed
if guild_id in now_playing_messages and now_playing_messages[guild_id]:
try:
message = await interaction.channel.fetch_message(now_playing_messages[guild_id])
await message.edit(embed=embed, view=view)
except discord.NotFound:
message = await interaction.followup.send(embed=embed, view=view)
now_playing_messages[guild_id] = message.id
else:
message = await interaction.followup.send(embed=embed, view=view)
now_playing_messages[guild_id] = message.id
# Start updating the progress bar
start_time = time.time()
asyncio.create_task(update_progress_bar(interaction, duration, start_time))
except Exception as e:
await interaction.followup.send(f"❌ **Error:** Could not play the next song. {str(e)}")
async def update_progress_bar(interaction: discord.Interaction, duration: int, start_time: float):
guild_id = interaction.guild.id
try:
while guild_id in voice_clients and voice_clients[guild_id].is_playing():
elapsed_time = time.time() - start_time
progress = min(elapsed_time / duration, 1.0)
progress_blocks = int(progress * 20)
progress_bar = "" * progress_blocks + "🔘" + "" * (20 - progress_blocks)
elapsed_time_str = time.strftime("%M:%S", time.gmtime(elapsed_time))
duration_str = time.strftime("%M:%S", time.gmtime(duration))
embed = discord.Embed(
title="🎵 Now Playing",
description=f"**{current_tracks[guild_id][1]}**\n\n{progress_bar} `{elapsed_time_str} / {duration_str}`",
color=discord.Color.green()
)
if guild_id in now_playing_messages and now_playing_messages[guild_id]:
message_id = now_playing_messages[guild_id]
try:
message = await interaction.channel.fetch_message(message_id)
await message.edit(embed=embed)
except discord.NotFound:
break
await asyncio.sleep(1)
except asyncio.CancelledError:
pass
async def stop_audio(interaction: discord.Interaction):
guild_id = interaction.guild.id
if guild_id in voice_clients:
voice_client = voice_clients[guild_id]
if voice_client.is_playing():
voice_client.stop()
await interaction.response.send_message("⏹️ **Playback stopped.**")
else:
await interaction.response.send_message("⚠️ **Nothing is playing.**")
# Clear the queue but do not disconnect
music_queues[guild_id] = []
await interaction.followup.send("🗑️ **Queue cleared. Amber will remain idle in the voice channel.**")
else:
await interaction.response.send_message("⚠️ **Amber is not connected to a voice channel.**")
async def pause_audio(interaction: discord.Interaction):
"""Pauses the currently playing song."""
guild_id = interaction.guild.id
if guild_id in voice_clients and voice_clients[guild_id].is_playing():
voice_clients[guild_id].pause() # Pause playback
await interaction.response.send_message("⏸️ **Music paused.**")
else:
await interaction.response.send_message("❌ **No music is currently playing.**")
async def resume_audio(interaction: discord.Interaction):
"""Resumes playback of a paused song."""
guild_id = interaction.guild.id
if guild_id in voice_clients and voice_clients[guild_id].is_paused():
voice_clients[guild_id].resume() # Resume playback
await interaction.response.send_message("▶️ **Music resumed.**")
else:
await interaction.response.send_message("❌ **No paused music to resume.**")
async def set_volume(interaction: discord.Interaction, level: int):
guild_id = interaction.guild.id
if level < 0 or level > 100:
await interaction.response.send_message("❌ **Volume must be between 0 and 100.**")
return
# Set the volume
volume = level / 100
volumes[guild_id] = volume
# Adjust volume for the current source if playing
if guild_id in voice_clients and voice_clients[guild_id].is_playing():
source = voice_clients[guild_id].source
if isinstance(source, discord.PCMVolumeTransformer):
source.volume = volume
await interaction.response.send_message(f"🔊 **Volume set to {level}%**.")
async def leave_voice(interaction: discord.Interaction):
guild_id = interaction.guild.id
if guild_id in voice_clients:
voice_client = voice_clients[guild_id]
if voice_client.is_connected():
await voice_client.disconnect()
voice_clients.pop(guild_id, None)
await interaction.response.send_message("👋 **Left the voice channel.**")
else:
await interaction.response.send_message("❌ **I am not connected to any voice channel.**")
else:
await interaction.response.send_message("❌ **I am not connected to any voice channel.**")
# ---------- Discord UI ----------
class PlaybackControls(discord.ui.View):
def __init__(self, interaction: discord.Interaction, guild_id: int):
super().__init__(timeout=None)
self.interaction = interaction
self.guild_id = guild_id
@discord.ui.button(label="Pause", style=discord.ButtonStyle.primary)
async def pause(self, interaction: discord.Interaction, button: discord.ui.Button):
if self.guild_id in voice_clients and voice_clients[self.guild_id].is_playing():
voice_clients[self.guild_id].pause()
await interaction.response.send_message("⏸️ **Playback paused.**", ephemeral=True)
else:
await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True)
@discord.ui.button(label="Resume", style=discord.ButtonStyle.green)
async def resume(self, interaction: discord.Interaction, button: discord.ui.Button):
if self.guild_id in voice_clients and voice_clients[self.guild_id].is_paused():
voice_clients[self.guild_id].resume()
await interaction.response.send_message("▶️ **Playback resumed.**", ephemeral=True)
else:
await interaction.response.send_message("⚠️ **No audio is paused.**", ephemeral=True)
@discord.ui.button(label="Stop", style=discord.ButtonStyle.danger)
async def stop(self, interaction: discord.Interaction, button: discord.ui.Button):
if self.guild_id in voice_clients:
voice_clients[self.guild_id].stop()
music_queues[self.guild_id] = [] # Clear the queue
await interaction.response.send_message("⏹️ **Playback stopped and queue cleared.**", ephemeral=True)
else:
await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True)
@discord.ui.button(label="Skip", style=discord.ButtonStyle.secondary)
async def skip(self, interaction: discord.Interaction, button: discord.ui.Button):
if self.guild_id in voice_clients and voice_clients[self.guild_id].is_playing():
voice_clients[self.guild_id].stop() # Trigger play_next
await interaction.response.send_message("⏭️ **Skipped to the next track.**", ephemeral=True)
else:
await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True)
@discord.ui.button(label="Repeat: Off", style=discord.ButtonStyle.success)
async def repeat(self, interaction: discord.Interaction, button: discord.ui.Button):
current_mode = repeat_modes.get(self.guild_id, "off")
new_mode = "one" if current_mode == "off" else "all" if current_mode == "one" else "off"
repeat_modes[self.guild_id] = new_mode
button.label = f"Repeat: {'One' if new_mode == 'one' else 'All' if new_mode == 'all' else 'Off'}"
await interaction.response.edit_message(view=self)
@discord.ui.button(label="Volume Up", style=discord.ButtonStyle.primary)
async def volume_up(self, interaction: discord.Interaction, button: discord.ui.Button):
if self.guild_id in voice_clients:
volume = volumes.get(self.guild_id, default_volume)
new_volume = min(volume + 0.1, 2.0) # Max volume 200%
volumes[self.guild_id] = new_volume
voice_clients[self.guild_id].source.volume = new_volume
await interaction.response.send_message(f"🔊 **Volume increased to {int(new_volume * 100)}%.**", ephemeral=True)
else:
await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True)
@discord.ui.button(label="Volume Down", style=discord.ButtonStyle.primary)
async def volume_down(self, interaction: discord.Interaction, button: discord.ui.Button):
if self.guild_id in voice_clients:
volume = volumes.get(self.guild_id, default_volume)
new_volume = max(volume - 0.1, 0.1) # Min volume 10%
volumes[self.guild_id] = new_volume
voice_clients[self.guild_id].source.volume = new_volume
await interaction.response.send_message(f"🔉 **Volume decreased to {int(new_volume * 100)}%.**", ephemeral=True)
else:
await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True)
@discord.ui.button(label="Mute/Unmute", style=discord.ButtonStyle.danger)
async def mute(self, interaction: discord.Interaction, button: discord.ui.Button):
if self.guild_id in voice_clients:
muted = volumes.get(self.guild_id) == 0.0
new_volume = default_volume if muted else 0.0
volumes[self.guild_id] = new_volume
voice_clients[self.guild_id].source.volume = new_volume
await interaction.response.send_message(
"🔇 **Muted.**" if new_volume == 0.0 else "🔈 **Unmuted.**",
ephemeral=True,
)
else:
await interaction.response.send_message("⚠️ **No audio is playing.**", ephemeral=True)
# ---------- Recommendations ----------
def fetch_related_songs(song_title, artist):
"""
Fetch related songs using the YouTube Data API v3.
Returns a list of recommendations in the format:
[ "Title - URL" ]
"""
query = f"{song_title} {artist} related songs"
url = "https://www.googleapis.com/youtube/v3/search"
params = {
"q": query,
"key": YOUTUBE_API_KEY,
"type": "video",
"part": "snippet",
"maxResults": 5
}
response = requests.get(url, params=params)
if response.status_code == 200:
data = response.json()
return [
f'{item["snippet"]["title"]} - https://www.youtube.com/watch?v={item["id"]["videoId"]}'
for item in data.get("items", [])
]
else:
print(f"Error fetching related songs: {response.status_code} {response.text}")
return []
def generate_recommendations(user_id):
"""
Generate recommendations using the last song the user listened to.
"""
user_data = load_user_data()
user_history = user_data.get(str(user_id), {}).get("history", [])
if not user_history:
return ["No recommendations yet. Start playing some songs!"]
# Use the last played song to fetch recommendations
last_song = user_history[-1]
title = last_song["title"]
artist = last_song["artist"]
recommendations = fetch_related_songs(title, artist)
if recommendations:
return recommendations
else:
return ["No recommendations could be fetched at this time."]