167 lines
6.7 KiB
Python
167 lines
6.7 KiB
Python
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import discord
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import random
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import logging
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import sqlite3
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from datetime import datetime
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from discord.ext import tasks
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from discord import app_commands
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from cryptography.fernet import Fernet
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class WordleGame:
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def __init__(self, user_id, guild_id, target_word):
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self.user_id = user_id
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self.guild_id = guild_id
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self.target_word = target_word
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self.guesses = []
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self.max_attempts = 6
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def make_guess(self, guess):
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if len(guess) != 5 or not guess.isalpha():
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raise ValueError("Invalid guess. Must be a 5-letter word.")
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feedback = ["⬜"] * 5
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for i, char in enumerate(guess):
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if char == self.target_word[i]:
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feedback[i] = "🟩"
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elif char in self.target_word:
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feedback[i] = "🟨"
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self.guesses.append((guess, "".join(feedback)))
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return feedback
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def is_game_over(self):
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return len(self.guesses) >= self.max_attempts or any(guess == self.target_word for guess, _ in self.guesses)
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def is_winner(self):
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return any(guess == self.target_word for guess, _ in self.guesses)
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def render_game(self):
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game_board = "\n".join([f"{guess}: {feedback}" for guess, feedback in self.guesses])
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return f"```\n{game_board}\n```"
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class Wordle:
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def __init__(self, bot):
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self.bot = bot
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self.games = {}
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self.logger = logging.getLogger('Wordle')
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self.logger.setLevel(logging.DEBUG)
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handler = logging.FileHandler(filename='log/selena.log', encoding='utf-8', mode='w')
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handler.setFormatter(logging.Formatter('%(asctime)s:%(levelname)s:%(name)s:%(message)s'))
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self.logger.addHandler(handler)
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self.db_path = 'data/selena.db'
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# Load the word list
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self.load_word_list()
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self.ensure_table_exists()
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def load_word_list(self):
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with open('data/wordlist.key', 'rb') as key_file:
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key = key_file.read()
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cipher_suite = Fernet(key)
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with open('data/encrypted_word_list.bin', 'rb') as f:
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encrypted_words = f.read().splitlines()
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self.word_list = [cipher_suite.decrypt(word).decode() for word in encrypted_words]
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def ensure_table_exists(self):
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conn = sqlite3.connect(self.db_path)
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cursor = conn.cursor()
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cursor.execute("""
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CREATE TABLE IF NOT EXISTS wordle_games (
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user_id TEXT NOT NULL,
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guild_id TEXT NOT NULL,
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date TEXT NOT NULL,
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target_word TEXT NOT NULL,
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guesses TEXT,
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PRIMARY KEY (user_id, guild_id, date)
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);
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""")
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conn.commit()
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conn.close()
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def setup(self, tree: app_commands.CommandTree):
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@tree.command(name="start_wordle", description="Start a new game of Wordle")
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async def start_wordle_command(interaction: discord.Interaction):
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user_id = str(interaction.user.id)
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guild_id = str(interaction.guild.id)
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date_str = datetime.utcnow().strftime('%Y-%m-%d')
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# Check if the user has already played today's game
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if self.has_played_today(user_id, guild_id, date_str):
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await interaction.response.send_message("You have already played today's Wordle. Try again tomorrow!", ephemeral=True)
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return
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target_word = random.choice(self.word_list)
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game = WordleGame(user_id, guild_id, target_word)
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self.games[user_id] = game
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# Save the game to the database
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self.save_game(user_id, guild_id, date_str, target_word)
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await interaction.response.send_message(f"New game of Wordle started!\n{game.render_game()}\nMake your guess using /guess_wordle [word]")
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@tree.command(name="guess_wordle", description="Make a guess in your Wordle game")
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async def guess_wordle_command(interaction: discord.Interaction, guess: str):
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user_id = str(interaction.user.id)
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game = self.games.get(user_id)
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if not game:
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await interaction.response.send_message("You don't have an active game. Start one using /start_wordle.", ephemeral=True)
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return
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try:
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feedback = game.make_guess(guess.lower())
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if game.is_game_over():
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if game.is_winner():
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await self.bot.profiles.record_win(user_id, str(interaction.guild.id), "wordle")
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await interaction.response.send_message(f"Congratulations! You guessed the word {game.target_word}!\n{game.render_game()}")
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else:
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await self.bot.profiles.record_loss(user_id, str(interaction.guild.id), "wordle")
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await interaction.response.send_message(f"Game over! The word was {game.target_word}.\n{game.render_game()}")
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del self.games[user_id]
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else:
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await interaction.response.send_message(f"{game.render_game()}\nYour guess: {guess}\nFeedback: {''.join(feedback)}")
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except ValueError as e:
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await interaction.response.send_message(str(e), ephemeral=True)
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@tree.command(name="end_wordle", description="End your current game of Wordle")
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async def end_wordle_command(interaction: discord.Interaction):
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user_id = str(interaction.user.id)
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if user_id in self.games:
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del self.games[user_id]
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await interaction.response.send_message("Your game has been ended.")
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else:
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await interaction.response.send_message("You don't have an active game to end.", ephemeral=True)
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if not tree.get_command("start_wordle"):
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tree.add_command(start_wordle_command)
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if not tree.get_command("guess_wordle"):
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tree.add_command(guess_wordle_command)
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if not tree.get_command("end_wordle"):
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tree.add_command(end_wordle_command)
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def has_played_today(self, user_id, guild_id, date_str):
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conn = sqlite3.connect(self.db_path)
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cursor = conn.cursor()
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cursor.execute("SELECT 1 FROM wordle_games WHERE user_id = ? AND guild_id = ? AND date = ?", (user_id, guild_id, date_str))
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result = cursor.fetchone()
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conn.close()
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return result is not None
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def save_game(self, user_id, guild_id, date_str, target_word):
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conn = sqlite3.connect(self.db_path)
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cursor = conn.cursor()
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cursor.execute("INSERT INTO wordle_games (user_id, guild_id, date, target_word) VALUES (?, ?, ?, ?)", (user_id, guild_id, date_str, target_word))
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conn.commit()
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conn.close()
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def setup(bot):
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wordle = Wordle(bot)
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wordle.setup(bot.tree)
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bot.wordle_module = wordle
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