FEAT: Started working on Knucklebones
FIX: Corrected an issue with the database and XP (it was creating an extra table) REF: Moved Destiny2 module to the social modules (makes sense since it's not fully interactable)
This commit is contained in:
parent
ed69bcf300
commit
d68cb1868d
@ -23,6 +23,7 @@ config = {
|
|||||||
'twitch': {'enabled': True},
|
'twitch': {'enabled': True},
|
||||||
'update': {'enabled': True},
|
'update': {'enabled': True},
|
||||||
'data_privacy': {'enabled': True},
|
'data_privacy': {'enabled': True},
|
||||||
'terms_privacy': {'enabled': True}
|
'terms_privacy': {'enabled': True},
|
||||||
|
'knucklebones': {'enabled': True}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
8
main.py
8
main.py
@ -48,7 +48,7 @@ class Selena(discord.Client):
|
|||||||
logging.info("Birthday module loaded")
|
logging.info("Birthday module loaded")
|
||||||
|
|
||||||
if config['modules']['destiny2']['enabled']:
|
if config['modules']['destiny2']['enabled']:
|
||||||
from modules.games.destiny2 import Destiny2
|
from modules.social.destiny2 import Destiny2
|
||||||
destiny2 = Destiny2(self)
|
destiny2 = Destiny2(self)
|
||||||
destiny2.setup(self.tree)
|
destiny2.setup(self.tree)
|
||||||
logging.info("Destiny 2 module loaded")
|
logging.info("Destiny 2 module loaded")
|
||||||
@ -90,6 +90,12 @@ class Selena(discord.Client):
|
|||||||
terms_privacy.setup(self.tree)
|
terms_privacy.setup(self.tree)
|
||||||
logging.info("Terms and Privacy module loaded")
|
logging.info("Terms and Privacy module loaded")
|
||||||
|
|
||||||
|
if config['modules']['knucklebones']['enabled']:
|
||||||
|
from modules.games.knucklebones import Knucklebones
|
||||||
|
knucklebones = Knucklebones(self)
|
||||||
|
knucklebones.setup(self.tree)
|
||||||
|
logging.info("Knucklebones module loaded")
|
||||||
|
|
||||||
|
|
||||||
bot = Selena()
|
bot = Selena()
|
||||||
|
|
||||||
|
215
modules/games/knucklebones.py
Normal file
215
modules/games/knucklebones.py
Normal file
@ -0,0 +1,215 @@
|
|||||||
|
import discord
|
||||||
|
from discord import app_commands
|
||||||
|
import random
|
||||||
|
import logging
|
||||||
|
import sqlite3
|
||||||
|
|
||||||
|
|
||||||
|
class KnucklebonesGame:
|
||||||
|
def __init__(self, player1, player2, bet=0):
|
||||||
|
self.players = [player1, player2]
|
||||||
|
self.turn = 0
|
||||||
|
self.columns = {player1: [[], [], []], player2: [[], [], []]}
|
||||||
|
self.scores = {player1: 0, player2: 0}
|
||||||
|
self.bet = bet
|
||||||
|
self.current_dice = None
|
||||||
|
|
||||||
|
def roll_dice(self):
|
||||||
|
self.current_dice = random.randint(1, 6)
|
||||||
|
return self.current_dice
|
||||||
|
|
||||||
|
def place_dice(self, player, dice, column):
|
||||||
|
column -= 1 # Adjust for 1-based index
|
||||||
|
self.columns[player][column].insert(0, dice)
|
||||||
|
self.clear_matching_dice(player, dice, column)
|
||||||
|
self.calculate_score(player)
|
||||||
|
|
||||||
|
def clear_matching_dice(self, player, dice, column):
|
||||||
|
opponent = self.other_player()
|
||||||
|
opponent_column = self.columns[opponent][column]
|
||||||
|
self.columns[opponent][column] = [d for d in opponent_column if d != dice]
|
||||||
|
|
||||||
|
def calculate_score(self, player):
|
||||||
|
total_score = 0
|
||||||
|
for column in self.columns[player]:
|
||||||
|
if column:
|
||||||
|
column_score = sum(column) * len(column)
|
||||||
|
total_score += column_score
|
||||||
|
self.scores[player] = total_score
|
||||||
|
|
||||||
|
def next_turn(self):
|
||||||
|
self.turn = (self.turn + 1) % 2
|
||||||
|
|
||||||
|
def current_player(self):
|
||||||
|
return self.players[self.turn]
|
||||||
|
|
||||||
|
def other_player(self):
|
||||||
|
return self.players[(self.turn + 1) % 2]
|
||||||
|
|
||||||
|
def is_game_over(self):
|
||||||
|
return all(len(col) >= 3 for cols in self.columns.values() for col in cols)
|
||||||
|
|
||||||
|
def winner(self):
|
||||||
|
if self.scores[self.players[0]] > self.scores[self.players[1]]:
|
||||||
|
return self.players[0]
|
||||||
|
elif self.scores[self.players[1]] > self.scores[self.players[0]]:
|
||||||
|
return self.players[1]
|
||||||
|
else:
|
||||||
|
return None # It's a tie
|
||||||
|
|
||||||
|
def render_board(self):
|
||||||
|
board_str = "```\n"
|
||||||
|
board_str += f"{self.other_player().display_name}'s Board\n"
|
||||||
|
board_str += self.render_player_board(self.other_player(), True)
|
||||||
|
board_str += "\n\n"
|
||||||
|
board_str += f"{self.current_player().display_name}'s Board\n"
|
||||||
|
board_str += self.render_player_board(self.current_player(), False)
|
||||||
|
board_str += "```"
|
||||||
|
return board_str
|
||||||
|
|
||||||
|
def render_player_board(self, player, is_opponent):
|
||||||
|
board_str = ""
|
||||||
|
for col in self.columns[player]:
|
||||||
|
if is_opponent:
|
||||||
|
col_str = " | ".join(str(dice) for dice in col)
|
||||||
|
board_str += f"| {col_str:^5} |\n"
|
||||||
|
else:
|
||||||
|
col_str = " | ".join(str(dice) for dice in col)
|
||||||
|
board_str = f"| {col_str:^5} |\n" + board_str
|
||||||
|
return board_str
|
||||||
|
|
||||||
|
|
||||||
|
class Knucklebones:
|
||||||
|
def __init__(self, bot):
|
||||||
|
self.bot = bot
|
||||||
|
self.games = {}
|
||||||
|
self.logger = logging.getLogger('Knucklebones')
|
||||||
|
self.logger.setLevel(logging.DEBUG)
|
||||||
|
handler = logging.FileHandler(filename='log/selena.log', encoding='utf-8', mode='w')
|
||||||
|
handler.setFormatter(logging.Formatter('%(asctime)s:%(levelname)s:%(name)s:%(message)s'))
|
||||||
|
self.logger.addHandler(handler)
|
||||||
|
self.db_path = 'data/selena.db'
|
||||||
|
|
||||||
|
def setup(self, tree: app_commands.CommandTree):
|
||||||
|
@tree.command(name="start_knucklebones", description="Start a game of Knucklebones")
|
||||||
|
async def start_knucklebones_command(interaction: discord.Interaction, opponent: discord.User = None, bet: int = 0):
|
||||||
|
player1 = interaction.user
|
||||||
|
player2 = opponent or self.bot.user
|
||||||
|
if player1 == player2:
|
||||||
|
await interaction.response.send_message("You cannot play against yourself!", ephemeral=True)
|
||||||
|
return
|
||||||
|
if bet > 0 and not await self.has_enough_kibble(player1.id, bet):
|
||||||
|
await interaction.response.send_message("You do not have enough Kibble to place this bet.", ephemeral=True)
|
||||||
|
return
|
||||||
|
game = KnucklebonesGame(player1, player2, bet)
|
||||||
|
thread = await interaction.channel.create_thread(name=f"Knucklebones: {player1.display_name} vs {player2.display_name}", type=discord.ChannelType.public_thread)
|
||||||
|
self.games[thread.id] = game
|
||||||
|
if bet > 0:
|
||||||
|
await self.deduct_kibble(player1.id, bet)
|
||||||
|
if player2 != self.bot.user:
|
||||||
|
await self.deduct_kibble(player2.id, bet)
|
||||||
|
await thread.send(f"{player1.mention} has started a game of Knucklebones against {player2.mention}!\n{player1.mention}, it's your turn to roll the dice with `/roll_dice`.\n{game.render_board()}")
|
||||||
|
|
||||||
|
@tree.command(name="roll_dice", description="Roll dice for your turn in Knucklebones")
|
||||||
|
async def roll_dice_command(interaction: discord.Interaction):
|
||||||
|
game = self.games.get(interaction.channel_id)
|
||||||
|
if not game:
|
||||||
|
await interaction.response.send_message("There is no game in progress in this thread.", ephemeral=True)
|
||||||
|
return
|
||||||
|
if interaction.user != game.current_player():
|
||||||
|
await interaction.response.send_message("It's not your turn.", ephemeral=True)
|
||||||
|
return
|
||||||
|
dice = game.roll_dice()
|
||||||
|
await interaction.response.send_message(f"{interaction.user.mention} rolled a {dice}! Use `/place_dice` to place it in a column.\n{game.render_board()}")
|
||||||
|
|
||||||
|
@tree.command(name="place_dice", description="Place your rolled dice in a column")
|
||||||
|
async def place_dice_command(interaction: discord.Interaction, column: int):
|
||||||
|
game = self.games.get(interaction.channel_id)
|
||||||
|
if not game:
|
||||||
|
await interaction.response.send_message("There is no game in progress in this thread.", ephemeral=True)
|
||||||
|
return
|
||||||
|
if interaction.user != game.current_player():
|
||||||
|
await interaction.response.send_message("It's not your turn.", ephemeral=True)
|
||||||
|
return
|
||||||
|
if column < 1 or column > 3:
|
||||||
|
await interaction.response.send_message("Invalid column. Choose a column between 1 and 3.", ephemeral=True)
|
||||||
|
return
|
||||||
|
game.place_dice(interaction.user, game.current_dice, column)
|
||||||
|
if game.is_game_over():
|
||||||
|
winner = game.winner()
|
||||||
|
if winner:
|
||||||
|
await self.award_kibble(winner.id, game.bet * 2)
|
||||||
|
await interaction.channel.send(f"{winner.mention} wins the game and {game.bet * 2} Kibble!\n{game.render_board()}")
|
||||||
|
else:
|
||||||
|
await interaction.channel.send(f"The game is a tie!\n{game.render_board()}")
|
||||||
|
del self.games[interaction.channel_id]
|
||||||
|
else:
|
||||||
|
game.next_turn()
|
||||||
|
await interaction.response.send_message(f"{interaction.user.mention} placed the dice in column {column}.\nIt's now {game.current_player().mention}'s turn!\n{game.render_board()}")
|
||||||
|
if game.current_player() == self.bot.user:
|
||||||
|
await self.play_bot_turn(interaction.channel, game)
|
||||||
|
|
||||||
|
@tree.command(name="check_score", description="Check the current score in Knucklebones")
|
||||||
|
async def check_score_command(interaction: discord.Interaction):
|
||||||
|
game = self.games.get(interaction.channel_id)
|
||||||
|
if not game:
|
||||||
|
await interaction.response.send_message("There is no game in progress in this thread.", ephemeral=True)
|
||||||
|
return
|
||||||
|
scores = [f"{player.mention}: {score}" for player, score in game.scores.items()]
|
||||||
|
await interaction.response.send_message("Current scores:\n" + "\n".join(scores))
|
||||||
|
|
||||||
|
if not tree.get_command("start_knucklebones"):
|
||||||
|
tree.add_command(start_knucklebones_command)
|
||||||
|
|
||||||
|
if not tree.get_command("roll_dice"):
|
||||||
|
tree.add_command(roll_dice_command)
|
||||||
|
|
||||||
|
if not tree.get_command("place_dice"):
|
||||||
|
tree.add_command(place_dice_command)
|
||||||
|
|
||||||
|
if not tree.get_command("check_score"):
|
||||||
|
tree.add_command(check_score_command)
|
||||||
|
|
||||||
|
async def play_bot_turn(self, channel, game):
|
||||||
|
dice = game.roll_dice()
|
||||||
|
column = random.randint(1, 3)
|
||||||
|
game.place_dice(self.bot.user, dice, column)
|
||||||
|
if game.is_game_over():
|
||||||
|
winner = game.winner()
|
||||||
|
if winner:
|
||||||
|
await self.award_kibble(winner.id, game.bet * 2)
|
||||||
|
await channel.send(f"{winner.mention} wins the game and {game.bet * 2} Kibble!\n{game.render_board()}")
|
||||||
|
else:
|
||||||
|
await channel.send(f"The game is a tie!\n{game.render_board()}")
|
||||||
|
del self.games[channel.id]
|
||||||
|
else:
|
||||||
|
game.next_turn()
|
||||||
|
await channel.send(f"{self.bot.user.mention} rolled a {dice} and placed it in column {column}.\nIt's now {game.current_player().mention}'s turn!\n{game.render_board()}")
|
||||||
|
|
||||||
|
async def has_enough_kibble(self, user_id, amount):
|
||||||
|
conn = sqlite3.connect(self.db_path)
|
||||||
|
cursor = conn.cursor()
|
||||||
|
cursor.execute("SELECT kibble FROM currency WHERE user_id = ?", (user_id,))
|
||||||
|
row = cursor.fetchone()
|
||||||
|
conn.close()
|
||||||
|
return row and row[0] >= amount
|
||||||
|
|
||||||
|
async def deduct_kibble(self, user_id, amount):
|
||||||
|
conn = sqlite3.connect(self.db_path)
|
||||||
|
cursor = conn.cursor()
|
||||||
|
cursor.execute("UPDATE currency SET kibble = kibble - ? WHERE user_id = ?", (amount, user_id))
|
||||||
|
conn.commit()
|
||||||
|
conn.close()
|
||||||
|
|
||||||
|
async def award_kibble(self, user_id, amount):
|
||||||
|
conn = sqlite3.connect(self.db_path)
|
||||||
|
cursor = conn.cursor()
|
||||||
|
cursor.execute("UPDATE currency SET kibble = kibble + ? WHERE user_id = ?", (amount, user_id))
|
||||||
|
conn.commit()
|
||||||
|
conn.close()
|
||||||
|
|
||||||
|
|
||||||
|
def setup(bot):
|
||||||
|
knucklebones = Knucklebones(bot)
|
||||||
|
knucklebones.setup(bot.tree)
|
||||||
|
bot.knucklebones_module = knucklebones
|
@ -24,37 +24,57 @@ class XP:
|
|||||||
conn = sqlite3.connect(self.db_path)
|
conn = sqlite3.connect(self.db_path)
|
||||||
cursor = conn.cursor()
|
cursor = conn.cursor()
|
||||||
cursor.execute("""
|
cursor.execute("""
|
||||||
CREATE TABLE IF NOT EXISTS xp (
|
CREATE TABLE IF NOT EXISTS guild_xp (
|
||||||
guild_id TEXT NOT NULL,
|
guild_id TEXT NOT NULL,
|
||||||
user_id TEXT NOT NULL,
|
user_id TEXT NOT NULL,
|
||||||
xp INTEGER NOT NULL,
|
xp INTEGER NOT NULL,
|
||||||
|
level INTEGER NOT NULL,
|
||||||
PRIMARY KEY (guild_id, user_id)
|
PRIMARY KEY (guild_id, user_id)
|
||||||
);
|
);
|
||||||
""")
|
""")
|
||||||
conn.commit()
|
conn.commit()
|
||||||
conn.close()
|
conn.close()
|
||||||
self.logger.info('XP table ensured in database')
|
self.logger.info('guild_xp table ensured in database')
|
||||||
|
|
||||||
async def add_xp(self, guild_id, user_id, xp):
|
async def add_xp(self, guild_id, user_id, xp):
|
||||||
conn = sqlite3.connect(self.db_path)
|
conn = sqlite3.connect(self.db_path)
|
||||||
cursor = conn.cursor()
|
cursor = conn.cursor()
|
||||||
cursor.execute("""
|
cursor.execute("""
|
||||||
INSERT INTO xp (guild_id, user_id, xp)
|
INSERT INTO guild_xp (guild_id, user_id, xp, level)
|
||||||
VALUES (?, ?, ?)
|
VALUES (?, ?, ?, ?)
|
||||||
ON CONFLICT(guild_id, user_id)
|
ON CONFLICT(guild_id, user_id)
|
||||||
DO UPDATE SET xp = xp + excluded.xp
|
DO UPDATE SET xp = xp + excluded.xp
|
||||||
""", (guild_id, user_id, xp))
|
""", (guild_id, user_id, xp, 0))
|
||||||
|
cursor.execute("SELECT xp, level FROM guild_xp WHERE guild_id = ? AND user_id = ?", (guild_id, user_id))
|
||||||
|
row = cursor.fetchone()
|
||||||
conn.commit()
|
conn.commit()
|
||||||
conn.close()
|
conn.close()
|
||||||
self.logger.debug(f'Added {xp} XP to user {user_id} in guild {guild_id}')
|
|
||||||
|
if row:
|
||||||
|
total_xp = row[0]
|
||||||
|
level = row[1]
|
||||||
|
new_level = self.calculate_level(total_xp)
|
||||||
|
if new_level > level:
|
||||||
|
await self.update_level(guild_id, user_id, new_level)
|
||||||
|
|
||||||
|
async def update_level(self, guild_id, user_id, level):
|
||||||
|
conn = sqlite3.connect(self.db_path)
|
||||||
|
cursor = conn.cursor()
|
||||||
|
cursor.execute("UPDATE guild_xp SET level = ? WHERE guild_id = ? AND user_id = ?", (level, guild_id, user_id))
|
||||||
|
conn.commit()
|
||||||
|
conn.close()
|
||||||
|
self.logger.info(f'User {user_id} in guild {guild_id} leveled up to {level}')
|
||||||
|
|
||||||
|
def calculate_level(self, xp):
|
||||||
|
return int(xp ** 0.5) # Simple leveling formula, can be adjusted
|
||||||
|
|
||||||
async def get_xp(self, guild_id, user_id):
|
async def get_xp(self, guild_id, user_id):
|
||||||
conn = sqlite3.connect(self.db_path)
|
conn = sqlite3.connect(self.db_path)
|
||||||
cursor = conn.cursor()
|
cursor = conn.cursor()
|
||||||
cursor.execute("SELECT xp FROM xp WHERE guild_id = ? AND user_id = ?", (guild_id, user_id))
|
cursor.execute("SELECT xp, level FROM guild_xp WHERE guild_id = ? AND user_id = ?", (guild_id, user_id))
|
||||||
row = cursor.fetchone()
|
row = cursor.fetchone()
|
||||||
conn.close()
|
conn.close()
|
||||||
return row[0] if row else 0
|
return row if row else (0, 0)
|
||||||
|
|
||||||
async def handle_message(self, message):
|
async def handle_message(self, message):
|
||||||
self.logger.debug(f'Received message from user {message.author.id} in guild {message.guild.id}')
|
self.logger.debug(f'Received message from user {message.author.id} in guild {message.guild.id}')
|
||||||
@ -76,12 +96,12 @@ class XP:
|
|||||||
self.logger.info(f'Added {xp} XP to user {user_id} in guild {guild_id}')
|
self.logger.info(f'Added {xp} XP to user {user_id} in guild {guild_id}')
|
||||||
|
|
||||||
def setup(self, tree: discord.app_commands.CommandTree):
|
def setup(self, tree: discord.app_commands.CommandTree):
|
||||||
@tree.command(name="check_xp", description="Check your XP")
|
@tree.command(name="check_xp", description="Check your XP and level")
|
||||||
async def check_xp_command(interaction: discord.Interaction):
|
async def check_xp_command(interaction: discord.Interaction):
|
||||||
user_id = str(interaction.user.id)
|
user_id = str(interaction.user.id)
|
||||||
guild_id = str(interaction.guild.id)
|
guild_id = str(interaction.guild.id)
|
||||||
xp = await self.get_xp(guild_id, user_id)
|
xp, level = await self.get_xp(guild_id, user_id)
|
||||||
await interaction.response.send_message(embed=discord.Embed(description=f"You have {xp} XP.", color=discord.Color.green()))
|
await interaction.response.send_message(embed=discord.Embed(description=f"You have {xp} XP and are at level {level}.", color=discord.Color.green()))
|
||||||
|
|
||||||
if not tree.get_command("check_xp"):
|
if not tree.get_command("check_xp"):
|
||||||
tree.add_command(check_xp_command)
|
tree.add_command(check_xp_command)
|
||||||
@ -95,3 +115,4 @@ def setup(bot):
|
|||||||
xp = XP(bot)
|
xp = XP(bot)
|
||||||
xp.setup(bot.tree)
|
xp.setup(bot.tree)
|
||||||
bot.loop.create_task(xp.setup_hook())
|
bot.loop.create_task(xp.setup_hook())
|
||||||
|
bot.xp_module = xp
|
||||||
|
Loading…
x
Reference in New Issue
Block a user