FIX: Made the currency and xp guild-based now
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parent
55ede2d2cf
commit
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@ -1,79 +1,59 @@
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# currency.py
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import discord
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import discord
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from discord import app_commands
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from discord import app_commands
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import random
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import sqlite3
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import sqlite3
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from datetime import datetime, timedelta
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import random
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class Currency:
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class Currency:
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def __init__(self, bot):
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def __init__(self, bot):
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self.bot = bot
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self.bot = bot
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self.db_path = 'data/selena.db'
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self.db_path = 'data/selena.db'
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self._init_db()
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self.cooldowns = {}
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def _init_db(self):
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with sqlite3.connect(self.db_path) as conn:
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cursor = conn.cursor()
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cursor.execute('''
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CREATE TABLE IF NOT EXISTS users (
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user_id TEXT PRIMARY KEY,
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kibble INTEGER DEFAULT 0,
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xp INTEGER DEFAULT 0,
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level INTEGER DEFAULT 1
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)
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''')
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conn.commit()
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def _get_user_kibble(self, user_id):
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with sqlite3.connect(self.db_path) as conn:
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cursor = conn.cursor()
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cursor.execute('SELECT kibble FROM users WHERE user_id = ?', (user_id,))
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row = cursor.fetchone()
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return row[0] if row else 0
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def _update_user_kibble(self, user_id, amount):
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with sqlite3.connect(self.db_path) as conn:
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cursor = conn.cursor()
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cursor.execute('INSERT OR IGNORE INTO users (user_id, kibble) VALUES (?, ?)', (user_id, 0))
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cursor.execute('UPDATE users SET kibble = kibble + ? WHERE user_id = ?', (amount, user_id))
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conn.commit()
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async def earn_kibble(self, interaction: discord.Interaction):
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async def earn_kibble(self, interaction: discord.Interaction):
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guild_id = str(interaction.guild_id)
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user_id = str(interaction.user.id)
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user_id = str(interaction.user.id)
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now = datetime.utcnow()
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earned = random.randint(1, 10)
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conn = sqlite3.connect(self.db_path)
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cursor = conn.cursor()
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cursor.execute("""
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INSERT INTO guild_currency (guild_id, user_id, balance)
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VALUES (?, ?, ?)
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ON CONFLICT(guild_id, user_id)
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DO UPDATE SET balance = balance + ?
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""", (guild_id, user_id, earned, earned))
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conn.commit()
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cursor.execute("SELECT balance FROM guild_currency WHERE guild_id = ? AND user_id = ?", (guild_id, user_id))
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balance = cursor.fetchone()[0]
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conn.close()
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if user_id in self.cooldowns:
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await interaction.response.send_message(f"You earned {earned} Kibble! You now have {balance} Kibble.", ephemeral=False)
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if now < self.cooldowns[user_id]:
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retry_after = (self.cooldowns[user_id] - now).total_seconds()
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await interaction.response.send_message(
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f'{interaction.user.mention}, you are on a cooldown. Please wait {retry_after:.2f} seconds before using this command again.',
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ephemeral=True
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)
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return
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self.cooldowns[user_id] = now + timedelta(seconds=30)
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amount = random.choices([0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 100], [0.01, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 0.01])[0]
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self._update_user_kibble(user_id, amount)
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await interaction.response.send_message(f'{interaction.user.mention} earned {amount} Kibble!')
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async def balance(self, interaction: discord.Interaction):
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async def balance(self, interaction: discord.Interaction):
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guild_id = str(interaction.guild_id)
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user_id = str(interaction.user.id)
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user_id = str(interaction.user.id)
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balance = self._get_user_kibble(user_id)
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await interaction.response.send_message(f'{interaction.user.mention} has {balance} Kibble.')
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def setup(self, tree):
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conn = sqlite3.connect(self.db_path)
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tree.add_command(app_commands.Command(
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cursor = conn.cursor()
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name='earn_kibble',
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cursor.execute("SELECT balance FROM guild_currency WHERE guild_id = ? AND user_id = ?", (guild_id, user_id))
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description='Earn Kibble',
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result = cursor.fetchone()
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callback=self.earn_kibble
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conn.close()
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))
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tree.add_command(app_commands.Command(
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name='balance',
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description='Check your Kibble balance',
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callback=self.balance
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))
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balance = result[0] if result else 0
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await interaction.response.send_message(f"You have {balance} Kibble.", ephemeral=False)
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def setup(bot):
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def setup(self, tree: app_commands.CommandTree):
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bot.tree.add_cog(Currency(bot))
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@tree.command(name="earn_kibble", description="Earn Kibble currency")
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async def earn_kibble_command(interaction: discord.Interaction):
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await self.earn_kibble(interaction)
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@tree.command(name="balance", description="Check your Kibble balance")
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async def balance_command(interaction: discord.Interaction):
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await self.balance(interaction)
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if not tree.get_command("earn_kibble"):
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tree.add_command(earn_kibble_command)
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if not tree.get_command("balance"):
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tree.add_command(balance_command)
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@ -1,107 +1,72 @@
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# xp.py
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import discord
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import discord
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from discord import app_commands
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from discord import app_commands
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from datetime import datetime, timedelta
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import sqlite3
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import sqlite3
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import random
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class XP:
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class XP:
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def __init__(self, bot):
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def __init__(self, bot):
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self.bot = bot
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self.bot = bot
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self.db_path = 'data/selena.db'
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self.db_path = 'data/selena.db'
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self._init_db()
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self.cooldowns = {}
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def _init_db(self):
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def calculate_level(self, xp):
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with sqlite3.connect(self.db_path) as conn:
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level = 1
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cursor = conn.cursor()
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while xp >= 5 * (level ** 2) + 50 * level + 100:
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cursor.execute('''
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CREATE TABLE IF NOT EXISTS users (
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user_id TEXT PRIMARY KEY,
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kibble INTEGER DEFAULT 0,
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xp INTEGER DEFAULT 0,
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level INTEGER DEFAULT 1
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)
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''')
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conn.commit()
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def _get_user_xp(self, user_id):
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with sqlite3.connect(self.db_path) as conn:
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cursor = conn.cursor()
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cursor.execute('SELECT xp, level FROM users WHERE user_id = ?', (user_id,))
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row = cursor.fetchone()
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return row if row else (0, 1)
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def _update_user_xp(self, user_id, xp):
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with sqlite3.connect(self.db_path) as conn:
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cursor = conn.cursor()
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cursor.execute('INSERT OR IGNORE INTO users (user_id, xp, level) VALUES (?, ?, ?)', (user_id, 0, 1))
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cursor.execute('UPDATE users SET xp = xp + ? WHERE user_id = ?', (xp, user_id))
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conn.commit()
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def _update_user_level(self, user_id, level):
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with sqlite3.connect(self.db_path) as conn:
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cursor = conn.cursor()
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cursor.execute('UPDATE users SET level = ? WHERE user_id = ?', (level, user_id))
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conn.commit()
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def xp_needed_for_next_level(self, level):
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return 5 * (level ** 2) + 50 * level + 100
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async def on_message(self, message):
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if message.author.bot:
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return
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user_id = str(message.author.id)
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now = datetime.now()
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if user_id in self.cooldowns:
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if now < self.cooldowns[user_id]:
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return
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self.cooldowns[user_id] = now + timedelta(seconds=10)
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xp, level = self._get_user_xp(user_id)
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self._update_user_xp(user_id, 10)
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xp += 10
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if xp >= self.xp_needed_for_next_level(level):
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level += 1
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level += 1
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self._update_user_level(user_id, level)
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return level
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await message.channel.send(f'{message.author.mention} has leveled up to level {level}!')
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@app_commands.command(name='earn_xp', description='Manually earn XP (for testing)')
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async def add_xp(self, interaction: discord.Interaction):
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@app_commands.checks.cooldown(1, 10, key=lambda i: (i.user.id))
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guild_id = str(interaction.guild_id)
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async def earn_xp(self, interaction: discord.Interaction):
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user_id = str(interaction.user.id)
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user_id = str(interaction.user.id)
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xp, level = self._get_user_xp(user_id)
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earned_xp = random.randint(5, 15)
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self._update_user_xp(user_id, 10)
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xp += 10
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conn = sqlite3.connect(self.db_path)
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cursor = conn.cursor()
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cursor.execute("""
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INSERT INTO guild_xp (guild_id, user_id, xp, level)
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VALUES (?, ?, ?, 1)
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ON CONFLICT(guild_id, user_id)
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DO UPDATE SET xp = xp + ?
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""", (guild_id, user_id, earned_xp, earned_xp))
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conn.commit()
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cursor.execute("SELECT xp, level FROM guild_xp WHERE guild_id = ? AND user_id = ?", (guild_id, user_id))
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xp, level = cursor.fetchone()
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new_level = self.calculate_level(xp)
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if new_level > level:
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cursor.execute("UPDATE guild_xp SET level = ? WHERE guild_id = ? AND user_id = ?", (new_level, guild_id, user_id))
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conn.commit()
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conn.close()
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if xp >= self.xp_needed_for_next_level(level):
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await interaction.response.send_message(f"You earned {earned_xp} XP! You now have {xp} XP and are level {new_level}.", ephemeral=False)
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level += 1
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self._update_user_level(user_id, level)
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async def check_xp(self, interaction: discord.Interaction):
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await interaction.response.send_message(f'{interaction.user.mention} has leveled up to level {level}!')
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guild_id = str(interaction.guild_id)
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user_id = str(interaction.user.id)
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conn = sqlite3.connect(self.db_path)
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cursor = conn.cursor()
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cursor.execute("SELECT xp, level FROM guild_xp WHERE guild_id = ? AND user_id = ?", (guild_id, user_id))
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result = cursor.fetchone()
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conn.close()
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if result:
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xp, level = result
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await interaction.response.send_message(f"You have {xp} XP and are level {level}.", ephemeral=False)
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else:
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else:
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await interaction.response.send_message(f'{interaction.user.mention} earned 10 XP!')
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await interaction.response.send_message("You don't have any XP yet.", ephemeral=False)
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@earn_xp.error
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def setup(self, tree: app_commands.CommandTree):
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async def earn_xp_error(self, interaction: discord.Interaction, error: app_commands.AppCommandError):
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@tree.command(name="earn_xp", description="Earn XP")
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if isinstance(error, app_commands.CommandOnCooldown):
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async def earn_xp_command(interaction: discord.Interaction):
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await interaction.response.send_message(f'{interaction.user.mention}, you are on cooldown. Try again in {error.retry_after:.2f} seconds.', ephemeral=True)
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await self.add_xp(interaction)
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@app_commands.command(name='check_progress', description='Check your XP progress towards the next level')
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@tree.command(name="check_xp", description="Check your XP and level")
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async def check_progress(self, interaction: discord.Interaction):
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async def check_xp_command(interaction: discord.Interaction):
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user_id = str(interaction.user.id)
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await self.check_xp(interaction)
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xp, level = self._get_user_xp(user_id)
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xp_needed = self.xp_needed_for_next_level(level)
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xp_to_next_level = xp_needed - xp
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await interaction.response.send_message(f'{interaction.user.mention}, you need {xp_to_next_level} more XP to reach the next level.')
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if not tree.get_command("earn_xp"):
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tree.add_command(earn_xp_command)
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def setup(self, tree):
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if not tree.get_command("check_xp"):
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tree.add_command(self.earn_xp)
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tree.add_command(check_xp_command)
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tree.add_command(self.check_progress)
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def setup(bot):
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bot.tree.add_cog(XP(bot))
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