193 lines
7.0 KiB
Python
193 lines
7.0 KiB
Python
import discord
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from discord import app_commands
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import random
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import logging
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import sqlite3
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from cryptography.fernet import Fernet
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import datetime
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import asyncio
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class WordleGame:
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def __init__(self, user, word, date):
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self.user = user
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self.word = word
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self.date = date
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self.guesses = []
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def guess_word(self, guess):
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self.guesses.append(guess)
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return self.check_guess(guess)
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def check_guess(self, guess):
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feedback = ['⬛'] * 5
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for i, letter in enumerate(guess):
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if letter == self.word[i]:
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feedback[i] = '🟩'
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elif letter in self.word:
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feedback[i] = '🟨'
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return ''.join(feedback)
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def is_complete(self):
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return self.guesses and self.guesses[-1] == self.word
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def render_board(self):
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return "\n".join([f"Guess {i+1}: {guess} -> {self.check_guess(guess)}" for i, guess in enumerate(self.guesses)])
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class Wordle:
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def __init__(self, bot):
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self.bot = bot
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self.games = {}
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self.logger = logging.getLogger('Wordle')
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self.logger.setLevel(logging.DEBUG)
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handler = logging.FileHandler(filename='log/selena.log', encoding='utf-8', mode='w')
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handler.setFormatter(logging.Formatter('%(asctime)s:%(levelname)s:%(name)s:%(message)s'))
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self.logger.addHandler(handler)
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self.db_path = 'data/selena.db'
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self.key = self.load_key()
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self.cipher_suite = Fernet(self.key)
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self.words = self.load_words()
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self.ensure_table_exists()
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def load_key(self):
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with open('data/wordlist.key', 'rb') as key_file:
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return key_file.read()
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def load_words(self):
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with open('data/encrypted_word_list.bin', 'rb') as f:
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encrypted_words = f.read().splitlines()
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return [self.cipher_suite.decrypt(word).decode() for word in encrypted_words]
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def ensure_table_exists(self):
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conn = sqlite3.connect(self.db_path)
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cursor = conn.cursor()
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cursor.execute("""
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CREATE TABLE IF NOT EXISTS wordle (
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user_id TEXT NOT NULL,
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date TEXT NOT NULL,
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word TEXT NOT NULL,
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guesses TEXT,
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PRIMARY KEY (user_id, date)
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);
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""")
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conn.commit()
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conn.close()
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def get_today_word(self):
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today = datetime.date.today()
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word_index = (today - datetime.date(2022, 1, 1)).days % len(self.words)
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return self.words[word_index]
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async def start_game(self, interaction):
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user_id = str(interaction.user.id)
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today = datetime.date.today().isoformat()
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word = self.get_today_word()
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conn = sqlite3.connect(self.db_path)
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cursor = conn.cursor()
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cursor.execute("SELECT * FROM wordle WHERE user_id = ? AND date = ?", (user_id, today))
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row = cursor.fetchone()
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if row:
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await interaction.response.send_message("You have already played today's Wordle.", ephemeral=True)
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return
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else:
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cursor.execute("INSERT INTO wordle (user_id, date, word) VALUES (?, ?, ?)", (user_id, today, word))
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conn.commit()
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conn.close()
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thread = await interaction.channel.create_thread(name=f"Wordle: {interaction.user.display_name}", type=discord.ChannelType.public_thread)
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self.games[thread.id] = WordleGame(interaction.user, word, today)
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initial_message = await thread.send(f"{interaction.user.mention}, welcome to today's Wordle! Start guessing the 5-letter word.", view=WordleView(self.bot))
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self.games[thread.id].message = initial_message
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await interaction.response.send_message("Game started in a new thread!", ephemeral=True)
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async def guess_word(self, interaction, guess):
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game = self.games.get(interaction.channel_id)
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if not game:
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await interaction.response.send_message("There is no game in progress in this thread.", ephemeral=True)
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return
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if len(guess) != 5:
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await interaction.response.send_message("Your guess must be a 5-letter word.", ephemeral=True)
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return
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feedback = game.guess_word(guess.lower())
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if game.is_complete():
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await self.update_game_message(game, interaction, f"{interaction.user.mention} guessed the word! The word was **{game.word}**.\n{game.render_board()}")
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del self.games[interaction.channel_id]
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await self.record_win(interaction.user.id)
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await interaction.channel.send("This thread will be archived in 2 minutes.")
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await asyncio.sleep(120)
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await interaction.channel.archive()
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else:
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await self.update_game_message(game, interaction, f"{interaction.user.mention} guessed **{guess}**. Feedback: {feedback}\n{game.render_board()}")
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async def update_game_message(self, game, interaction, content, view=None):
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try:
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await game.message.edit(content=content, view=view)
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except discord.NotFound:
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game.message = await interaction.channel.send(content=content, view=view)
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async def record_win(self, user_id):
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conn = sqlite3.connect(self.db_path)
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cursor = conn.cursor()
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cursor.execute("""
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INSERT INTO wordle_stats (user_id, wins)
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VALUES (?, 1)
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ON CONFLICT(user_id)
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DO UPDATE SET wins = wins + 1
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""", (user_id,))
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conn.commit()
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conn.close()
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async def record_loss(self, user_id):
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conn = sqlite3.connect(self.db_path)
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cursor = conn.cursor()
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cursor.execute("""
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INSERT INTO wordle_stats (user_id, losses)
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VALUES (?, 1)
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ON CONFLICT(user_id)
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DO UPDATE SET losses = losses + 1
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""", (user_id,))
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conn.commit()
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conn.close()
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def setup(self, tree: app_commands.CommandTree):
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@tree.command(name="start_wordle", description="Start a game of Wordle")
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async def start_wordle_command(interaction: discord.Interaction):
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await self.start_game(interaction)
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if not tree.get_command("start_wordle"):
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tree.add_command(start_wordle_command)
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class WordleView(discord.ui.View):
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def __init__(self, bot):
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super().__init__(timeout=None)
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self.bot = bot
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@discord.ui.button(label="Guess Word", style=discord.ButtonStyle.primary)
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async def guess_word_button(self, interaction: discord.Interaction, button: discord.ui.Button):
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await interaction.response.send_modal(GuessInput(self.bot))
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class GuessInput(discord.ui.Modal, title="Wordle Guess"):
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guess = discord.ui.TextInput(label="Your Guess", placeholder="Enter a 5-letter word...", max_length=5)
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def __init__(self, bot):
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super().__init__()
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self.bot = bot
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async def on_submit(self, interaction: discord.Interaction):
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await self.bot.wordle_module.guess_word(interaction, self.guess.value)
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def setup(bot):
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wordle = Wordle(bot)
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wordle.setup(bot.tree)
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bot.wordle_module = wordle
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