Files
Sage/windows/runner/main.cpp
Dani 7be7b270e6 Initial commit: Sage Kitchen Management App v1.0.0
 Features implemented:
- Smart inventory tracking with Hive database
- Barcode scanning with auto-populated product info
- Multiple API fallbacks (Open Food Facts, UPCItemDB)
- Smart expiration date predictions by category
- Discord webhook notifications (persisted)
- Custom sage leaf vector icon
- Material Design 3 UI with sage green theme
- Privacy Policy & Terms of Service
- Local-first, privacy-focused architecture

🎨 UI/UX:
- Home dashboard with inventory stats
- Add Item screen with barcode integration
- Inventory list with expiration indicators
- Settings with persistent preferences
- About section with legal docs

🔧 Technical:
- Flutter 3.35.5 with Riverpod state management
- Hive 2.2.3 for local database
- Mobile scanner for barcode detection
- Feature-first architecture

🤖 Generated with Claude Code (https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-04 13:54:21 -04:00

44 lines
1.2 KiB
C++

#include <flutter/dart_project.h>
#include <flutter/flutter_view_controller.h>
#include <windows.h>
#include "flutter_window.h"
#include "utils.h"
int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
_In_ wchar_t *command_line, _In_ int show_command) {
// Attach to console when present (e.g., 'flutter run') or create a
// new console when running with a debugger.
if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
CreateAndAttachConsole();
}
// Initialize COM, so that it is available for use in the library and/or
// plugins.
::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
flutter::DartProject project(L"data");
std::vector<std::string> command_line_arguments =
GetCommandLineArguments();
project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
FlutterWindow window(project);
Win32Window::Point origin(10, 10);
Win32Window::Size size(1280, 720);
if (!window.Create(L"sage", origin, size)) {
return EXIT_FAILURE;
}
window.SetQuitOnClose(true);
::MSG msg;
while (::GetMessage(&msg, nullptr, 0, 0)) {
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
::CoUninitialize();
return EXIT_SUCCESS;
}