FEAT: Started adding profiles
FIX: Knucklebones now works as best as it can (need to stress test it)
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@ -146,17 +146,28 @@ class Knucklebones:
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column = random.randint(1, 3)
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game.place_dice(self.bot.user, dice, column)
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if game.is_game_over():
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winner = game.winner()
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if winner:
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await self.award_kibble(winner.id, game.bet * 2)
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await self.update_game_message(game, channel, f"{winner.mention} wins the game and {game.bet * 2} Kibble!\n{game.render_board()}")
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else:
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await self.update_game_message(game, channel, f"The game is a tie!\n{game.render_board()}")
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del self.games[channel.id]
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await self.end_game(channel, game)
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else:
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game.next_turn()
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await self.update_game_message(game, channel, f"{self.bot.user.mention} rolled a {dice} and placed it in column {column}.\nIt's now {game.current_player().mention}'s turn!\n{game.render_board()}", view=RollDiceView(self.bot))
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async def end_game(self, channel, game):
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winner = game.winner()
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if winner:
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await self.award_kibble(winner.id, game.bet * 2)
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await self.bot.profiles.record_win(winner.id, "Knucklebones")
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loser = game.other_player()
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await self.bot.profiles.record_loss(loser.id, "Knucklebones")
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await self.update_game_message(game, channel, f"{winner.mention} wins the game and {game.bet * 2} Kibble!\n{game.render_board()}")
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else:
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await self.update_game_message(game, channel, f"The game is a tie!\n{game.render_board()}")
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del self.games[channel.id]
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await self.schedule_thread_deletion(channel)
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async def schedule_thread_deletion(self, channel):
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await discord.utils.sleep_until(discord.utils.utcnow() + discord.timedelta(minutes=2))
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await channel.delete()
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async def has_enough_kibble(self, user_id, amount):
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conn = sqlite3.connect(self.db_path)
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cursor = conn.cursor()
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@ -226,13 +237,7 @@ class PlaceDiceView(discord.ui.View):
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return
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game.place_dice(interaction.user, self.dice, column)
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if game.is_game_over():
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winner = game.winner()
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if winner:
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await self.bot.knucklebones_module.award_kibble(winner.id, game.bet * 2)
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await self.bot.knucklebones_module.update_game_message(game, interaction, f"{winner.mention} wins the game and {game.bet * 2} Kibble!\n{game.render_board()}")
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else:
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await self.bot.knucklebones_module.update_game_message(game, interaction, f"The game is a tie!\n{game.render_board()}")
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del self.bot.knucklebones_module.games[interaction.channel_id]
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await self.bot.knucklebones_module.end_game(interaction.channel, game)
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else:
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game.next_turn()
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await self.bot.knucklebones_module.update_game_message(game, interaction, f"{interaction.user.mention} placed {self.dice} in column {column}.\nIt's now {game.current_player().mention}'s turn!\n{game.render_board()}", view=RollDiceView(self.bot))
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