FEAT: Started adding profiles
FIX: Knucklebones now works as best as it can (need to stress test it)
This commit is contained in:
143
modules/user/profiles.py
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143
modules/user/profiles.py
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import discord
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import sqlite3
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import logging
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class Profiles:
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def __init__(self, bot):
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self.bot = bot
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self.db_path = 'data/selena.db'
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self.logger = logging.getLogger('Profiles')
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self.logger.setLevel(logging.DEBUG)
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handler = logging.FileHandler(filename='log/selena.log', encoding='utf-8', mode='w')
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handler.setFormatter(logging.Formatter('%(asctime)s:%(levelname)s:%(name)s:%(message)s'))
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self.logger.addHandler(handler)
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self.ensure_tables_exist()
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def ensure_tables_exist(self):
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conn = sqlite3.connect(self.db_path)
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cursor = conn.cursor()
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cursor.execute("""
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CREATE TABLE IF NOT EXISTS profiles (
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user_id TEXT,
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guild_id TEXT,
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pronouns TEXT,
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age INTEGER,
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xp INTEGER DEFAULT 0,
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level INTEGER DEFAULT 1,
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is_global BOOLEAN DEFAULT 0,
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PRIMARY KEY (user_id, guild_id)
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);
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""")
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cursor.execute("""
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CREATE TABLE IF NOT EXISTS game_stats (
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user_id TEXT NOT NULL,
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guild_id TEXT NOT NULL,
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game TEXT NOT NULL,
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wins INTEGER DEFAULT 0,
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losses INTEGER DEFAULT 0,
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PRIMARY KEY (user_id, guild_id, game)
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);
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""")
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conn.commit()
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conn.close()
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self.logger.info('Profile and game stats tables ensured in database')
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async def record_win(self, user_id, guild_id, game):
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conn = sqlite3.connect(self.db_path)
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cursor = conn.cursor()
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cursor.execute("""
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INSERT INTO game_stats (user_id, guild_id, game, wins)
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VALUES (?, ?, ?, 1)
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ON CONFLICT(user_id, guild_id, game)
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DO UPDATE SET wins = wins + 1
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""", (user_id, guild_id, game))
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conn.commit()
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conn.close()
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self.logger.info(f'Recorded win for user {user_id} in game {game} in guild {guild_id}')
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async def record_loss(self, user_id, guild_id, game):
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conn = sqlite3.connect(self.db_path)
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cursor = conn.cursor()
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cursor.execute("""
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INSERT INTO game_stats (user_id, guild_id, game, losses)
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VALUES (?, ?, ?, 1)
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ON CONFLICT(user_id, guild_id, game)
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DO UPDATE SET losses = losses + 1
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""", (user_id, guild_id, game))
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conn.commit()
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conn.close()
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self.logger.info(f'Recorded loss for user {user_id} in game {game} in guild {guild_id}')
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async def update_profile(self, user_id, guild_id, pronouns=None, age=None, is_global=False):
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conn = sqlite3.connect(self.db_path)
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cursor = conn.cursor()
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cursor.execute("""
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INSERT INTO profiles (user_id, guild_id, pronouns, age, is_global)
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VALUES (?, ?, ?, ?, ?)
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ON CONFLICT(user_id, guild_id)
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DO UPDATE SET pronouns = COALESCE(?, pronouns), age = COALESCE(?, age), is_global = ?
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""", (user_id, guild_id, pronouns, age, is_global, pronouns, age, is_global))
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conn.commit()
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conn.close()
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self.logger.info(f'Updated profile for user {user_id} in guild {guild_id}')
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async def get_profile(self, user_id, guild_id):
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conn = sqlite3.connect(self.db_path)
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cursor = conn.cursor()
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cursor.execute("""
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SELECT pronouns, age, xp, level, is_global FROM profiles
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WHERE user_id = ? AND (guild_id = ? OR is_global = 1)
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""", (user_id, guild_id))
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row = cursor.fetchone()
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conn.close()
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return row
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async def get_game_stats(self, user_id, guild_id):
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conn = sqlite3.connect(self.db_path)
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cursor = conn.cursor()
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cursor.execute("SELECT game, wins, losses FROM game_stats WHERE user_id = ? AND guild_id = ?", (user_id, guild_id))
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rows = cursor.fetchall()
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conn.close()
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return rows
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def setup(self, tree: discord.app_commands.CommandTree):
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@tree.command(name="set_profile", description="Set your profile information")
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async def set_profile_command(interaction: discord.Interaction, pronouns: str = None, age: int = None, is_global: bool = False):
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user_id = str(interaction.user.id)
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guild_id = str(interaction.guild.id)
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await self.update_profile(user_id, guild_id, pronouns, age, is_global)
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await interaction.response.send_message("Your profile has been updated.", ephemeral=True)
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@tree.command(name="profile", description="View your profile")
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async def profile_command(interaction: discord.Interaction):
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user_id = str(interaction.user.id)
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guild_id = str(interaction.guild.id)
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profile = await self.get_profile(user_id, guild_id)
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if profile:
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pronouns, age, xp, level, is_global = profile
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game_stats = await self.get_game_stats(user_id, guild_id)
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games_info = "\n".join([f"{game}: {wins}W/{losses}L" for game, wins, losses in game_stats])
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embed = discord.Embed(title=f"{interaction.user.display_name}'s Profile")
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embed.add_field(name="Pronouns", value=pronouns or "Not set", inline=True)
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embed.add_field(name="Age", value=age or "Not set", inline=True)
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embed.add_field(name="XP", value=xp, inline=True)
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embed.add_field(name="Level", value=level, inline=True)
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embed.add_field(name="Global Profile", value="Yes" if is_global else "No", inline=True)
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embed.add_field(name="Games", value=games_info or "No games played", inline=False)
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await interaction.response.send_message(embed=embed)
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else:
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await interaction.response.send_message("Profile not found. Please set your profile using /set_profile.", ephemeral=True)
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if not tree.get_command("set_profile"):
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tree.add_command(set_profile_command)
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if not tree.get_command("profile"):
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tree.add_command(profile_command)
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def setup(bot):
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profiles = Profiles(bot)
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profiles.setup(bot.tree)
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bot.profiles = profiles
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