- Project structure with modular architecture - State management system (emotion states, conversation history) - Transparent, draggable PyQt6 window - OpenGL rendering widget with placeholder cube - Discord bot framework (commands, event handlers) - Complete documentation (README, project plan, research findings) - Environment configuration template - Dependencies defined in requirements.txt MVP features working: - Transparent window appears at bottom-right - Window can be dragged around - Placeholder 3D cube renders and rotates - Emotion state changes on interaction - Event-driven state management Next steps: VRM model loading and rendering
4.8 KiB
4.8 KiB
Current Development Status
Last Updated: 2025-09-30
✅ Completed
Project Setup
- Project structure created with modular architecture
- Dependencies defined in
requirements.txt
- Environment configuration (
.env.example
) - Documentation (
README.md
,PROJECT_PLAN.md
,RESEARCH_FINDINGS.md
)
Core Systems
- State Manager (
src/core/state_manager.py
): Event-driven state synchronization- Emotion states
- Conversation history
- Event listeners for state changes
UI Framework
-
Waifu Window (
src/ui/waifu_window.py
): Main transparent window- Frameless, transparent, always-on-top
- Drag functionality with mouse events
- Window positioning (bottom-right by default)
- Integration with state manager
-
VRM Widget (
src/ui/vrm_widget.py
): OpenGL rendering widget- Basic OpenGL setup with transparency support
- Placeholder rendering (rotating cube)
- Animation timer (60 FPS)
- Emotion state integration
- Ready for VRM model loading
Discord Integration (Stub)
- Bot Framework (
src/discord_bot/bot.py
): Basic bot structure- Command system (hello, status)
- Event handlers (on_ready, on_message)
- State manager integration
- Mention/DM detection
🔄 Next Steps (In Priority Order)
1. Test Basic Functionality
# Install dependencies
pip install -r requirements.txt
# Run the app (will show placeholder cube)
python main.py
Expected result:
- Transparent window appears at bottom-right
- Rotating colored cube visible
- Window can be dragged
- Emotion changes when grabbed (check console)
2. Add Your VRM Model
- Place
.vrm
file inmodels/
folder - Update
.env
with path:VRM_MODEL_PATH=./models/your_model.vrm
3. Implement VRM Loading
File: src/ui/vrm_widget.py
Tasks:
- Use
pygltflib
to parse VRM file - Extract mesh data (vertices, normals, UVs, indices)
- Extract material data (textures, colors)
- Extract blend shape data (facial expressions)
- Load textures into OpenGL
- Create VBO/VAO for mesh rendering
Reference: RESEARCH_FINDINGS.md
for VRM structure
4. Implement MToon Shader
New files: src/rendering/shaders/
Tasks:
- Create vertex shader (GLSL)
- Create MToon fragment shader (GLSL)
- Shader compilation and linking
- Pass material parameters to shader
- Render VRM mesh with shader
Reference: https://github.com/Santarh/MToon
5. Add Sound Effects
New file: src/audio/sound_manager.py
Tasks:
- Initialize pygame mixer
- Load sound files from
assets/sounds/
- Play squeak on grab/drag
- Play click on double-click
- Integrate with state manager events
6. Create Chat Interface
New file: src/ui/chat_window.py
Tasks:
- Create chat window (QDialog or QWidget)
- Text input field
- Message history display
- Show/hide on double-click
- Integration with LLM backend
7. Integrate LLM
New file: src/llm/llm_backend.py
Tasks:
- Abstract LLM interface
- Ollama implementation
- llama.cpp implementation
- Message processing
- Emotion detection from responses
- Update state based on LLM output
8. Complete Discord Bot
File: src/discord_bot/bot.py
Tasks:
- Connect Discord bot to LLM backend
- Implement proper message responses
- Add more commands
- Sync desktop emotion with Discord messages
- Handle async communication with desktop app
9. Package as .exe
Tasks:
- Test with PyInstaller
- Create spec file
- Bundle assets (models, sounds)
- Test standalone .exe
🐛 Known Issues
None yet - basic structure is in place
📝 Notes
VRM Model Requirements
- Format:
.vrm
(based on glTF 2.0) - Should contain blend shapes for expressions
- MToon material support needed
LLM Integration Options
- Ollama (easiest):
ollama pull llama2
then use API - llama.cpp: Faster, more control
- Custom: Your own model server
Discord Bot Token
- Get from: https://discord.com/developers/applications
- Enable Message Content Intent
- Add to
.env
:DISCORD_BOT_TOKEN=your_token_here
🔗 Important Files to Review
PROJECT_PLAN.md
: Overall project plan and architectureRESEARCH_FINDINGS.md
: Technical research on VRM renderingREADME.md
: Setup and usage instructionsmain.py
: Application entry pointsrc/core/state_manager.py
: Central state systemsrc/ui/vrm_widget.py
: Where VRM rendering happens
🎯 Testing Checklist
- Window appears and is transparent
- Window can be dragged
- Placeholder renders correctly
- Console shows emotion changes
- Install dependencies works
- .env configuration works
- (After VRM) Model loads without errors
- (After VRM) Model renders correctly
- (After sound) Sound plays on interaction
- (After LLM) Chat works
- (After Discord) Bot connects and responds